From 37ae6b8ae3762ddccdeb96a178b2634791e2bbe0 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Thu, 10 Jun 2021 19:34:53 +0200 Subject: Add: adhere the autosave_on_exit setting for Null videodriver (#9343) This is especially useful for automated-testing, to make a save when the game quits while using "-vnull:ticks=N". --- src/video/null_v.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/video') diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp index 4f7843b75..e4f4ecf47 100644 --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -10,6 +10,7 @@ #include "../stdafx.h" #include "../gfx_func.h" #include "../blitter/factory.hpp" +#include "../saveload/saveload.h" #include "../window_func.h" #include "null_v.h" @@ -52,6 +53,12 @@ void VideoDriver_Null::MainLoop() ::InputLoop(); ::UpdateWindows(); } + + /* If requested, make a save just before exit. The normal exit-flow is + * not triggered from this driver, so we have to do this manually. */ + if (_settings_client.gui.autosave_on_exit) { + DoExitSave(); + } } bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; } -- cgit v1.2.3-70-g09d2