From 38b4ae1c0ea05944cda66a499454a5b08a7a4462 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Fri, 19 Feb 2021 10:45:25 +0100 Subject: Codechange: [Win32] make fast-forward check the same as with other drivers It was of all the drivers the only one doing this slightly different. When trying to unify more code, that was rather annoying. --- src/video/win32_v.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video/win32_v.cpp') diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index f3ae911b7..3f230e621 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -1175,13 +1175,13 @@ void VideoDriver_Win32::MainLoop() if (_exit_game) break; #if defined(_DEBUG) - if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 && + if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) #else /* Speed up using TAB, but disable for ALT+TAB of course */ - if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 && + if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0) #endif - !_networking && _game_mode != GM_MENU) { - _fast_forward |= 2; + { + if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; } else if (_fast_forward & 2) { _fast_forward = 0; } -- cgit v1.2.3-54-g00ecf