From 1c4760ee06fb632d27648175f7bab433b32c1892 Mon Sep 17 00:00:00 2001 From: truelight Date: Tue, 19 Jun 2007 15:04:08 +0000 Subject: (svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation --- src/video/win32_v.cpp | 22 ++++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) (limited to 'src/video/win32_v.cpp') diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index b67674627..79517843f 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -145,7 +145,7 @@ static void ClientSizeChanged(int w, int h) if (AllocateDibSection(w, h)) { // mark all palette colors dirty _pal_first_dirty = 0; - _pal_last_dirty = 255; + _pal_count_dirty = 255; GameSizeChanged(); // redraw screen @@ -231,9 +231,23 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect); old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); - if (_pal_last_dirty != -1) { - UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1); - _pal_last_dirty = -1; + if (_pal_count_dirty != 0) { + switch (blitter->UsePaletteAnimation()) { + case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: + UpdatePalette(_pal_first_dirty, _pal_count_dirty); + break; + + case Blitter::PALETTE_ANIMATION_BLITTER: + blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty); + break; + + case Blitter::PALETTE_ANIMATION_NONE: + break; + + default: + NOT_REACHED(); + } + _pal_count_dirty = 0; } BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); -- cgit v1.2.3-54-g00ecf