From 69766049cee33724746efc4806c0ab0563b051b9 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 5 Dec 2010 14:43:10 +0000 Subject: (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter --- src/video/dedicated_v.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video/dedicated_v.cpp') diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index f2ebd0f00..9942a347d 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -137,7 +137,7 @@ static void *_dedicated_video_mem; /* Whether a fork has been done. */ bool _dedicated_forks; -extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir); +extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); extern void SwitchToMode(SwitchMode new_mode); static FVideoDriver_Dedicated iFVideoDriver_Dedicated; @@ -279,7 +279,7 @@ void VideoDriver_Dedicated::MainLoop() _switch_mode = SM_NONE; /* First we need to test if the savegame can be loaded, else we will end up playing the * intro game... */ - if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { + if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { /* Loading failed, pop out.. */ DEBUG(net, 0, "Loading requested map failed, aborting"); _networking = false; -- cgit v1.2.3-54-g00ecf