From 5bfa0145057f2b67ed05d491abea82df4cc10d6b Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Wed, 17 Feb 2021 14:49:45 +0100 Subject: Codechange: track _realtime_tick more accurate _realtime_tick was reset every time the diff was calculated. This means if it would trigger, say, every N.9 milliseconds, it would after two iterations already drift a millisecond. This adds up pretty quick. --- src/video/cocoa/cocoa_v.mm | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'src/video/cocoa') diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index 122a38be5..c9e6768a8 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -635,7 +635,7 @@ bool VideoDriver_Cocoa::PollEvent() void VideoDriver_Cocoa::GameLoop() { auto cur_ticks = std::chrono::steady_clock::now(); - auto last_cur_ticks = cur_ticks; + auto last_realtime_tick = cur_ticks; auto next_tick = cur_ticks; for (;;) { @@ -664,9 +664,15 @@ void VideoDriver_Cocoa::GameLoop() } cur_ticks = std::chrono::steady_clock::now(); + + /* If more than a millisecond has passed, increase the _realtime_tick. */ + if (cur_ticks - last_realtime_tick > std::chrono::milliseconds(1)) { + auto delta = std::chrono::duration_cast(cur_ticks - last_realtime_tick); + _realtime_tick += delta.count(); + last_realtime_tick += delta; + } + if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode)) { - _realtime_tick += std::chrono::duration_cast(cur_ticks - last_cur_ticks).count(); - last_cur_ticks = cur_ticks; next_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK); bool old_ctrl_pressed = _ctrl_pressed; -- cgit v1.2.3-54-g00ecf