From e373ea7096c741a8189f7a480863fd21dd6f6be1 Mon Sep 17 00:00:00 2001 From: KUDr Date: Wed, 10 Jan 2007 18:12:09 +0000 Subject: (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) --- src/vehicle_gui.cpp | 1945 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1945 insertions(+) create mode 100644 src/vehicle_gui.cpp (limited to 'src/vehicle_gui.cpp') diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp new file mode 100644 index 000000000..1c3d45b82 --- /dev/null +++ b/src/vehicle_gui.cpp @@ -0,0 +1,1945 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "debug.h" +#include "functions.h" +#include "player.h" +#include "station.h" +#include "strings.h" +#include "table/sprites.h" +#include "table/strings.h" +#include "vehicle.h" +#include "window.h" +#include "engine.h" +#include "gui.h" +#include "command.h" +#include "gfx.h" +#include "variables.h" +#include "vehicle_gui.h" +#include "viewport.h" +#include "train.h" +#include "newgrf_callbacks.h" +#include "newgrf_engine.h" +#include "newgrf_text.h" +#include "date.h" +#include "ship.h" +#include "aircraft.h" +#include "roadveh.h" +#include "depot.h" + +typedef struct Sorting { + Listing aircraft; + Listing roadveh; + Listing ship; + Listing train; +} Sorting; + +static Sorting _sorting; + +typedef struct vehiclelist_d { + const Vehicle** sort_list; // List of vehicles (sorted) + Listing *_sorting; // pointer to the appropiate subcategory of _sorting + uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for + byte vehicle_type; // The vehicle type that is sorted + list_d l; // General list struct +} vehiclelist_d; +assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d)); + +static bool _internal_sort_order; // descending/ascending + +static RailType _railtype_selected_in_replace_gui; + + +typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*); + +static VehicleSortListingTypeFunction VehicleNumberSorter; +static VehicleSortListingTypeFunction VehicleNameSorter; +static VehicleSortListingTypeFunction VehicleAgeSorter; +static VehicleSortListingTypeFunction VehicleProfitThisYearSorter; +static VehicleSortListingTypeFunction VehicleProfitLastYearSorter; +static VehicleSortListingTypeFunction VehicleCargoSorter; +static VehicleSortListingTypeFunction VehicleReliabilitySorter; +static VehicleSortListingTypeFunction VehicleMaxSpeedSorter; +static VehicleSortListingTypeFunction VehicleModelSorter; +static VehicleSortListingTypeFunction VehicleValueSorter; + +static VehicleSortListingTypeFunction* const _vehicle_sorter[] = { + &VehicleNumberSorter, + &VehicleNameSorter, + &VehicleAgeSorter, + &VehicleProfitThisYearSorter, + &VehicleProfitLastYearSorter, + &VehicleCargoSorter, + &VehicleReliabilitySorter, + &VehicleMaxSpeedSorter, + &VehicleModelSorter, + &VehicleValueSorter, +}; + +static const StringID _vehicle_sort_listing[] = { + STR_SORT_BY_NUMBER, + STR_SORT_BY_DROPDOWN_NAME, + STR_SORT_BY_AGE, + STR_SORT_BY_PROFIT_THIS_YEAR, + STR_SORT_BY_PROFIT_LAST_YEAR, + STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE, + STR_SORT_BY_RELIABILITY, + STR_SORT_BY_MAX_SPEED, + STR_SORT_BY_MODEL, + STR_SORT_BY_VALUE, + INVALID_STRING_ID +}; + +static const StringID _rail_types_list[] = { + STR_RAIL_VEHICLES, + STR_ELRAIL_VEHICLES, + STR_MONORAIL_VEHICLES, + STR_MAGLEV_VEHICLES, + INVALID_STRING_ID +}; + +void RebuildVehicleLists(void) +{ + Window* const *wz; + + FOR_ALL_WINDOWS(wz) { + Window *w = *wz; + + switch (w->window_class) { + case WC_TRAINS_LIST: + case WC_ROADVEH_LIST: + case WC_SHIPS_LIST: + case WC_AIRCRAFT_LIST: + WP(w, vehiclelist_d).l.flags |= VL_REBUILD; + SetWindowDirty(w); + break; + } + } +} + +void ResortVehicleLists(void) +{ + Window* const *wz; + + FOR_ALL_WINDOWS(wz) { + Window *w = *wz; + + switch (w->window_class) { + case WC_TRAINS_LIST: + case WC_ROADVEH_LIST: + case WC_SHIPS_LIST: + case WC_AIRCRAFT_LIST: + WP(w, vehiclelist_d).l.flags |= VL_RESORT; + SetWindowDirty(w); + break; + } + } +} + +static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type) +{ + if (!(vl->l.flags & VL_REBUILD)) return; + + DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, station); + + vl->l.list_length = GenerateVehicleSortList(&vl->sort_list, &vl->length_of_sort_list, vl->vehicle_type, owner, station, order, depot_airport_index, window_type); + + vl->l.flags &= ~VL_REBUILD; + vl->l.flags |= VL_RESORT; +} + +static void SortVehicleList(vehiclelist_d *vl) +{ + if (!(vl->l.flags & VL_RESORT)) return; + + _internal_sort_order = vl->l.flags & VL_DESC; + qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]), + _vehicle_sorter[vl->l.sort_type]); + + vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; + vl->l.flags &= ~VL_RESORT; +} + +void DepotSortList(Vehicle **v, uint16 length) +{ + _internal_sort_order = 0; + qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]); +} + +/* General Vehicle GUI based procedures that are independent of vehicle types */ +void InitializeVehiclesGuiList(void) +{ + _railtype_selected_in_replace_gui = RAILTYPE_RAIL; +} + +// draw the vehicle profit button in the vehicle list window. +void DrawVehicleProfitButton(const Vehicle *v, int x, int y) +{ + uint32 ormod; + + // draw profit-based colored icons + if (v->age <= 365 * 2) { + ormod = PALETTE_TO_GREY; + } else if (v->profit_last_year < 0) { + ormod = PALETTE_TO_RED; + } else if (v->profit_last_year < 10000) { + ormod = PALETTE_TO_YELLOW; + } else { + ormod = PALETTE_TO_GREEN; + } + DrawSprite(SPR_BLOT | ormod, x, y); +} + +typedef struct RefitOption { + CargoID cargo; + byte subtype; + uint16 value; + EngineID engine; +} RefitOption; + +typedef struct RefitList { + uint num_lines; + RefitOption *items; +} RefitList; + +static RefitList *BuildRefitList(const Vehicle *v) +{ + uint max_lines = 256; + RefitOption *refit = calloc(max_lines, sizeof(*refit)); + RefitList *list = calloc(1, sizeof(*list)); + Vehicle *u = (Vehicle*)v; + uint num_lines = 0; + uint i; + + do { + CargoID cid; + uint32 cmask = EngInfo(u->engine_type)->refit_mask; + byte callbackmask = EngInfo(u->engine_type)->callbackmask; + + /* Skip this engine if it has no capacity */ + if (u->cargo_cap == 0) continue; + + /* Loop through all cargos in the refit mask */ + for (cid = 0; cmask != 0 && num_lines < max_lines; cmask >>= 1, cid++) { + CargoID lcid; + + /* Skip cargo type if it's not listed */ + if (!HASBIT(cmask, 0)) continue; + + lcid = _local_cargo_id_ctype[cid]; + if (lcid == CT_INVALID) continue; + + /* Check the vehicle's callback mask for cargo suffixes */ + if (HASBIT(callbackmask, CBM_CARGO_SUFFIX)) { + /* Make a note of the original cargo type. It has to be + * changed to test the cargo & subtype... */ + CargoID temp_cargo = u->cargo_type; + byte temp_subtype = u->cargo_subtype; + byte refit_cyc; + + u->cargo_type = lcid; + + for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) { + bool duplicate = false; + uint16 callback; + + u->cargo_subtype = refit_cyc; + callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u); + + if (callback == 0xFF) callback = CALLBACK_FAILED; + if (refit_cyc != 0 && callback == CALLBACK_FAILED) break; + + /* Check if this cargo and subtype combination are listed */ + for (i = 0; i < num_lines && !duplicate; i++) { + if (refit[i].cargo == lcid && refit[i].value == callback) duplicate = true; + } + + if (duplicate) continue; + + refit[num_lines].cargo = lcid; + refit[num_lines].subtype = refit_cyc; + refit[num_lines].value = callback; + refit[num_lines].engine = u->engine_type; + num_lines++; + } + + /* Reset the vehicle's cargo type */ + u->cargo_type = temp_cargo; + u->cargo_subtype = temp_subtype; + } else { + /* No cargo suffix callback -- use no subtype */ + bool duplicate = false; + + for (i = 0; i < num_lines && !duplicate; i++) { + if (refit[i].cargo == lcid && refit[i].value == CALLBACK_FAILED) duplicate = true; + } + + if (!duplicate) { + refit[num_lines].cargo = lcid; + refit[num_lines].subtype = 0; + refit[num_lines].value = CALLBACK_FAILED; + refit[num_lines].engine = INVALID_ENGINE; + num_lines++; + } + } + } + } while (v->type == VEH_Train && (u = u->next) != NULL && num_lines < max_lines); + + list->num_lines = num_lines; + list->items = refit; + + return list; +} + +/** Draw the list of available refit options for a consist. + * Draw the list and highlight the selected refit option (if any) + * @param *v first vehicle in consist to get the refit-options of + * @param sel selected refit cargo-type in the window + * @return the refit option that is hightlighted, NULL if none + */ +static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta) +{ + RefitOption *refit = list->items; + RefitOption *selected = NULL; + uint num_lines = list->num_lines; + uint y = 31; + uint i; + + /* Draw the list, and find the selected cargo (by its position in list) */ + for (i = 0; i < num_lines; i++) { + byte colour = 16; + if (sel == 0) { + selected = &refit[i]; + colour = 12; + } + + if (i >= pos && i < pos + rows) { + /* Draw the cargo name */ + int last_x = DrawString(2, y, _cargoc.names_s[refit[i].cargo], colour); + + /* If the callback succeeded, draw the cargo suffix */ + if (refit[i].value != CALLBACK_FAILED) { + DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour); + } + y += delta; + } + + sel--; + } + + return selected; +} + +static void VehicleRefitWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + Vehicle *v = GetVehicle(w->window_number); + + if (v->type == VEH_Train) { + uint length = CountVehiclesInChain(v); + + if (length != WP(w, refit_d).length) { + /* Consist length has changed, so rebuild the refit list */ + free(WP(w, refit_d).list->items); + free(WP(w, refit_d).list); + WP(w, refit_d).list = BuildRefitList(v); + WP(w, refit_d).length = length; + } + } + + SetVScrollCount(w, WP(w, refit_d).list->num_lines); + + SetDParam(0, v->string_id); + SetDParam(1, v->unitnumber); + DrawWindowWidgets(w); + + WP(w,refit_d).cargo = DrawVehicleRefitWindow(WP(w, refit_d).list, WP(w, refit_d).sel, w->vscroll.pos, w->vscroll.cap, w->resize.step_height); + + if (WP(w,refit_d).cargo != NULL) { + int32 cost = 0; + switch (GetVehicle(w->window_number)->type) { + case VEH_Train: cost = CMD_REFIT_RAIL_VEHICLE; break; + case VEH_Road: cost = CMD_REFIT_ROAD_VEH; break; + case VEH_Ship: cost = CMD_REFIT_SHIP; break; + case VEH_Aircraft: cost = CMD_REFIT_AIRCRAFT; break; + } + + cost = DoCommand(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, DC_QUERY_COST, cost); + if (!CmdFailed(cost)) { + SetDParam(0, WP(w,refit_d).cargo->cargo); + SetDParam(1, _returned_refit_capacity); + SetDParam(2, cost); + DrawString(2, w->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, 0); + } + } + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 3: { // listbox + int y = e->we.click.pt.y - w->widget[3].top; + if (y >= 0) { + WP(w,refit_d).sel = (y / (int)w->resize.step_height) + w->vscroll.pos; + SetWindowDirty(w); + } + } break; + case 6: // refit button + if (WP(w,refit_d).cargo != NULL) { + const Vehicle *v = GetVehicle(w->window_number); + + if (WP(w, refit_d).order == INVALID_VEH_ORDER_ID) { + int command = 0; + + switch (v->type) { + case VEH_Train: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break; + case VEH_Road: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break; + case VEH_Ship: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break; + case VEH_Aircraft: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break; + } + if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8, NULL, command)) DeleteWindow(w); + } else { + if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo->cargo | WP(w,refit_d).cargo->subtype << 8 | WP(w, refit_d).order << 16, NULL, CMD_ORDER_REFIT)) DeleteWindow(w); + } + } + break; + } + break; + + case WE_RESIZE: + w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; + w->widget[3].data = (w->vscroll.cap << 8) + 1; + break; + + case WE_DESTROY: + free(WP(w, refit_d).list->items); + free(WP(w, refit_d).list); + break; + } +} + + +static const Widget _vehicle_refit_widgets[] = { + { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, + { WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS}, + { WWT_TEXTBTN, RESIZE_NONE, 14, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR}, + { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 28, 139, 0x801, STR_EMPTY}, + { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, + { WWT_PANEL, RESIZE_TB, 14, 0, 239, 140, 161, 0x0, STR_NULL}, + { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 227, 162, 173, 0x0, STR_NULL}, + { WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON}, + { WIDGETS_END}, +}; + +static const WindowDesc _vehicle_refit_desc = { + WDP_AUTO, WDP_AUTO, 240, 174, + WC_VEHICLE_REFIT,WC_VEHICLE_VIEW, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, + _vehicle_refit_widgets, + VehicleRefitWndProc, +}; + +/** Show the refit window for a vehicle +* @param *v The vehicle to show the refit window for +*/ +void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order) +{ + Window *w; + + DeleteWindowById(WC_VEHICLE_REFIT, v->index); + + w = AllocateWindowDescFront(&_vehicle_refit_desc, v->index); + WP(w, refit_d).order = order; + + if (w != NULL) { + w->caption_color = v->owner; + w->vscroll.cap = 8; + w->resize.step_height = 14; + WP(w, refit_d).sel = -1; + WP(w, refit_d).list = BuildRefitList(v); + if (v->type == VEH_Train) WP(w, refit_d).length = CountVehiclesInChain(v); + SetVScrollCount(w, WP(w, refit_d).list->num_lines); + + switch (v->type) { + case VEH_Train: + w->widget[3].tooltips = STR_RAIL_SELECT_TYPE_OF_CARGO_FOR; + w->widget[6].data = STR_RAIL_REFIT_VEHICLE; + w->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED; + break; + case VEH_Road: + w->widget[3].tooltips = STR_ROAD_SELECT_TYPE_OF_CARGO_FOR; + w->widget[6].data = STR_REFIT_ROAD_VEHICLE; + w->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED; + break; + case VEH_Ship: + w->widget[3].tooltips = STR_983D_SELECT_TYPE_OF_CARGO_FOR; + w->widget[6].data = STR_983C_REFIT_SHIP; + w->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED; + break; + case VEH_Aircraft: + w->widget[3].tooltips = STR_A03E_SELECT_TYPE_OF_CARGO_FOR; + w->widget[6].data = STR_A03D_REFIT_AIRCRAFT; + w->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY; + break; + default: NOT_REACHED(); + } + } +} + +/* Display additional text from NewGRF in the purchase information window */ +uint ShowAdditionalText(int x, int y, uint w, EngineID engine) +{ + uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL); + if (callback == CALLBACK_FAILED) return 0; + + // STR_02BD is used to start the string with {BLACK} + SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback)); + return DrawStringMultiLine(x, y, STR_02BD, w); +} + +/* Count the number of bits that are set in a mask */ +static uint CountBits(uint32 mask) +{ + uint c = 0; + for (; mask != 0; mask >>= 1) if (HASBIT(mask, 0)) c++; + return c; +} + +/* Display list of cargo types of the engine, for the purchase information window */ +uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine) +{ + /* List of cargo types of this engine */ + uint32 cmask = EngInfo(engine)->refit_mask; + /* List of cargo types available in this climate */ + uint32 lmask = _landscape_global_cargo_mask[_opt.landscape]; + char *b = _userstring; + + /* Draw nothing if the engine is not refittable */ + if (CountBits(cmask) <= 1) return 0; + + b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO); + + if (cmask == lmask) { + /* Engine can be refitted to all types in this climate */ + b = InlineString(b, STR_PURCHASE_INFO_ALL_TYPES); + } else { + CargoID cid; + + /* Check if we are able to refit to more cargo types and unable to. If + * so, invert the cargo types to list those that we can't refit to. */ + if (CountBits(cmask ^ lmask) < CountBits(cmask)) { + cmask ^= lmask; + b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT); + } + + /* Add each cargo type to the list */ + for (cid = 0; cmask != 0; cmask >>= 1, cid++) { + if (!HASBIT(cmask, 0)) continue; + + b = InlineString(b, _cargoc.names_s[_local_cargo_id_ctype[cid]]); + if (cmask > 1) b = strecpy(b, ", ", lastof(_userstring)); + } + } + + /* Terminate and display the completed string */ + *b = '\0'; + return DrawStringMultiLine(x, y, STR_SPEC_USERSTRING, w); +} + + +// if the sorting criteria had the same value, sort vehicle by unitnumber +#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}} + +static int CDECL VehicleNumberSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleNameSorter(const void *a, const void *b) +{ + static const Vehicle *last_vehicle[2] = { NULL, NULL }; + static char last_name[2][64] = { "", "" }; + + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int r; + + if (va != last_vehicle[0]) { + last_vehicle[0] = va; + if (IsCustomName(va->string_id)) { + GetString(last_name[0], va->string_id, lastof(last_name[0])); + } else { + last_name[0][0] = '\0'; + } + } + + if (vb != last_vehicle[1]) { + last_vehicle[1] = vb; + if (IsCustomName(vb->string_id)) { + GetString(last_name[1], vb->string_id, lastof(last_name[1])); + } else { + last_name[1][0] = '\0'; + } + } + + r = strcmp(last_name[0], last_name[1]); // sort by name + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleAgeSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int r = va->age - vb->age; + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int r = va->profit_this_year - vb->profit_this_year; + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int r = va->profit_last_year - vb->profit_last_year; + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleCargoSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + const Vehicle* v; + AcceptedCargo cargoa; + AcceptedCargo cargob; + int r = 0; + int i; + + memset(cargoa, 0, sizeof(cargoa)); + memset(cargob, 0, sizeof(cargob)); + for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap; + for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap; + + for (i = 0; i < NUM_CARGO; i++) { + r = cargoa[i] - cargob[i]; + if (r != 0) break; + } + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleReliabilitySorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int r = va->reliability - vb->reliability; + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF; + int r; + const Vehicle *ua = va, *ub = vb; + + if (va->type == VEH_Train && vb->type == VEH_Train) { + do { + if (RailVehInfo(ua->engine_type)->max_speed != 0) + max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed); + } while ((ua = ua->next) != NULL); + + do { + if (RailVehInfo(ub->engine_type)->max_speed != 0) + max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed); + } while ((ub = ub->next) != NULL); + + r = max_speed_a - max_speed_b; + } else { + r = va->max_speed - vb->max_speed; + } + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleModelSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + int r = va->engine_type - vb->engine_type; + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +static int CDECL VehicleValueSorter(const void *a, const void *b) +{ + const Vehicle* va = *(const Vehicle**)a; + const Vehicle* vb = *(const Vehicle**)b; + const Vehicle *u; + int valuea = 0, valueb = 0; + int r; + + for (u = va; u != NULL; u = u->next) valuea += u->value; + for (u = vb; u != NULL; u = u->next) valueb += u->value; + + r = valuea - valueb; + + VEHICLEUNITNUMBERSORTER(r, va, vb); + + return (_internal_sort_order & 1) ? -r : r; +} + +// this define is to match engine.c, but engine.c keeps it to itself +// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc +#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player)) + +/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines + * if used compined with show_cars set to false, it will work as intended. Replace window do it like that + * this was a big hack even before show_outdated was added. Stupid newgrf :p + */ +static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype, + uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible) +{ + EngineID j; + byte colour; + const Player *p = GetPlayer(_local_player); + + for (j = 0; j < NUM_TRAIN_ENGINES; j++) { + EngineID i = GetRailVehAtPosition(j); + const Engine *e = GetEngine(i); + const RailVehicleInfo *rvi = RailVehInfo(i); + const EngineInfo *info = EngInfo(i); + + if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue; + + if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power) + continue; + + if (*sel == 0) *selected_id = j; + + + colour = *sel == 0 ? 0xC : 0x10; + if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) { + if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible) + || (e->railtype != railtype && !show_compatible) + || !(rvi->flags & RVI_WAGON) != is_engine || + !HASBIT(e->player_avail, _local_player)) + continue; +#if 0 + } else { + // TODO find a nice red colour for vehicles being replaced + if ( _autoreplace_array[i] != i ) + colour = *sel == 0 ? 0x44 : 0x45; +#endif + } + + if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) { + DrawString(*x + 59, *y + 2, GetCustomEngineName(i), + colour); + // show_outdated is true only for left side, which is where we show old replacements + DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ? + PALETTE_CRASH : GetEnginePalette(i, _local_player)); + if ( show_outdated ) { + SetDParam(0, p->num_engines[i]); + DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0); + } + *y += 14; + } + --*sel; + } +} + + +static void SetupScrollStuffForReplaceWindow(Window *w) +{ + EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE }; + const Player* p = GetPlayer(_local_player); + uint sel[2]; + uint count = 0; + uint count2 = 0; + EngineID i; + + sel[0] = WP(w,replaceveh_d).sel_index[0]; + sel[1] = WP(w,replaceveh_d).sel_index[1]; + + switch (WP(w,replaceveh_d).vehicletype) { + case VEH_Train: { + RailType railtype = _railtype_selected_in_replace_gui; + + w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing + w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing + + for (i = 0; i < NUM_TRAIN_ENGINES; i++) { + EngineID eid = GetRailVehAtPosition(i); + const Engine* e = GetEngine(eid); + const EngineInfo* info = EngInfo(eid); + + // left window contains compatible engines while right window only contains engines of the selected type + if (ENGINE_AVAILABLE && + (RailVehInfo(eid)->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) { + if (IsCompatibleRail(e->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) { + if (sel[0] == count) selected_id[0] = eid; + count++; + } + if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) { + if (sel[1] == count2) selected_id[1] = eid; + count2++; + } + } + } + break; + } + + case VEH_Road: { + for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) { + if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { + if (sel[0] == count) selected_id[0] = i; + count++; + } + } + + if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one + CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type; + + for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) { + if (cargo == RoadVehInfo(i)->cargo_type && + HASBIT(GetEngine(i)->player_avail, _local_player)) { + if (sel[1] == count2) selected_id[1] = i; + count2++; + } + } + } + break; + } + + case VEH_Ship: { + for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) { + if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { + if (sel[0] == count) selected_id[0] = i; + count++; + } + } + + if (selected_id[0] != INVALID_ENGINE) { + const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]); + CargoID cargo = svi->cargo_type; + byte refittable = svi->refittable; + + for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) { + if (HASBIT(GetEngine(i)->player_avail, _local_player) && ( + ShipVehInfo(i)->cargo_type == cargo || + ShipVehInfo(i)->refittable & refittable + )) { + if (sel[1] == count2) selected_id[1] = i; + count2++; + } + } + } + break; + } + + case VEH_Aircraft: { + for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) { + if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { + if (sel[0] == count) selected_id[0] = i; + count++; + } + } + + if (selected_id[0] != INVALID_ENGINE) { + byte subtype = AircraftVehInfo(selected_id[0])->subtype; + + for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) { + if (HASBIT(GetEngine(i)->player_avail, _local_player) && + (subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) { + if (sel[1] == count2) selected_id[1] = i; + count2++; + } + } + } + break; + } + } + // sets up the number of items in each list + SetVScrollCount(w, count); + SetVScroll2Count(w, count2); + WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; + WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; + + WP(w,replaceveh_d).count[0] = count; + WP(w,replaceveh_d).count[1] = count2; + return; +} + + +static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2, + int sel1, int sel2, EngineID selected_id1, EngineID selected_id2) +{ + int sel[2]; + EngineID selected_id[2]; + const Player *p = GetPlayer(_local_player); + + sel[0] = sel1; + sel[1] = sel2; + + selected_id[0] = selected_id1; + selected_id[1] = selected_id2; + + switch (WP(w,replaceveh_d).vehicletype) { + case VEH_Train: { + RailType railtype = _railtype_selected_in_replace_gui; + DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10); + /* draw sorting criteria string */ + + /* Ensure that custom engines which substituted wagons + * are sorted correctly. + * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as + * engines to get more types.. Stays here until we have our own format + * then it is exit!!! */ + if (WP(w,replaceveh_d).wagon_btnstate) { + train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines + train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines + train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons + } else { + train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true); + train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true); + } + break; + } + + case VEH_Road: { + int num = NUM_ROAD_ENGINES; + const Engine* e = GetEngine(ROAD_ENGINES_INDEX); + EngineID engine_id = ROAD_ENGINES_INDEX; + + do { + if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { + if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { + DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); + DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); + SetDParam(0, p->num_engines[engine_id]); + DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0); + y += 14; + } + sel[0]--; + } + + if (selected_id[0] != INVALID_ENGINE) { + byte cargo = RoadVehInfo(selected_id[0])->cargo_type; + + if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) { + if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) { + DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); + DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player)); + y2 += 14; + } + sel[1]--; + } + } + } while (++engine_id, ++e,--num); + break; + } + + case VEH_Ship: { + int num = NUM_SHIP_ENGINES; + const Engine* e = GetEngine(SHIP_ENGINES_INDEX); + EngineID engine_id = SHIP_ENGINES_INDEX; + + do { + if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { + if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { + DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); + DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); + SetDParam(0, p->num_engines[engine_id]); + DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); + y += 24; + } + sel[0]--; + } + + if (selected_id[0] != INVALID_ENGINE) { + CargoID cargo = ShipVehInfo(selected_id[0])->cargo_type; + bool refittable = ShipVehInfo(selected_id[0])->refittable; + + if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) { + if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { + DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); + DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player)); + y2 += 24; + } + sel[1]--; + } + } + } while (++engine_id, ++e, --num); + break; + } //end of ship + + case VEH_Aircraft: { + int num = NUM_AIRCRAFT_ENGINES; + const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX); + EngineID engine_id = AIRCRAFT_ENGINES_INDEX; + + do { + if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { + if (sel[0] == 0) selected_id[0] = engine_id; + if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { + DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); + DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); + SetDParam(0, p->num_engines[engine_id]); + DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); + y += 24; + } + sel[0]--; + } + + if (selected_id[0] != INVALID_ENGINE) { + byte subtype = AircraftVehInfo(selected_id[0])->subtype; + + if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) && + HASBIT(e->player_avail, _local_player)) { + if (sel[1] == 0) selected_id[1] = engine_id; + if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { + DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); + DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player)); + y2 += 24; + } + sel[1]--; + } + } + } while (++engine_id, ++e,--num); + break; + } // end of aircraft + } +} + +static void DrawVehiclePurchaseInfo(const int x, const int y, uint w, const EngineID engine_number) +{ + switch (GetEngine(engine_number)->type) { + case VEH_Train: + if ((RailVehInfo(engine_number)->flags & RVI_WAGON) == 0) { + DrawTrainEnginePurchaseInfo(x, y, w, engine_number); + } else { + DrawTrainWagonPurchaseInfo(x, y, w, engine_number); + } + break; + + case VEH_Road: DrawRoadVehPurchaseInfo(x, y, w, engine_number); break; + case VEH_Ship: DrawShipPurchaseInfo(x, y, w, engine_number); break; + case VEH_Aircraft: DrawAircraftPurchaseInfo(x, y, w, engine_number); break; + default: NOT_REACHED(); + } +} + +static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) +{ + static const StringID _vehicle_type_names[] = { + STR_019F_TRAIN, + STR_019C_ROAD_VEHICLE, + STR_019E_SHIP, + STR_019D_AIRCRAFT + }; + + switch (e->event) { + case WE_PAINT: { + Player *p = GetPlayer(_local_player); + int pos = w->vscroll.pos; + EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE }; + int x = 1; + int y = 15; + int pos2 = w->vscroll2.pos; + int x2 = 1 + 228; + int y2 = 15; + int sel[2]; + byte i; + sel[0] = WP(w,replaceveh_d).sel_index[0]; + sel[1] = WP(w,replaceveh_d).sel_index[1]; + + SetupScrollStuffForReplaceWindow(w); + + selected_id[0] = WP(w,replaceveh_d).sel_engine[0]; + selected_id[1] = WP(w,replaceveh_d).sel_engine[1]; + + // Disable the "Start Replacing" button if: + // Either list is empty + // or Both lists have the same vehicle selected + // or The selected replacement engine has a replacement (to prevent loops) + // or The right list (new replacement) has the existing replacement vehicle selected + SetWindowWidgetDisabledState(w, 4, + selected_id[0] == INVALID_ENGINE || + selected_id[1] == INVALID_ENGINE || + selected_id[0] == selected_id[1] || + EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE || + EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]); + + // Disable the "Stop Replacing" button if: + // The left list (existing vehicle) is empty + // or The selected vehicle has no replacement set up + SetWindowWidgetDisabledState(w, 6, + selected_id[0] == INVALID_ENGINE || + !EngineHasReplacementForPlayer(p, selected_id[0])); + + // now the actual drawing of the window itself takes place + SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]); + + if (WP(w, replaceveh_d).vehicletype == VEH_Train) { + // set on/off for renew_keep_length + SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); + + // set wagon/engine button + SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS); + } + + DrawWindowWidgets(w); + + // sets up the string for the vehicle that is being replaced to + if (selected_id[0] != INVALID_ENGINE) { + if (!EngineHasReplacementForPlayer(p, selected_id[0])) { + SetDParam(0, STR_NOT_REPLACING); + } else { + SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0]))); + } + } else { + SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED); + } + + DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10); + + /* now we draw the two arrays according to what we just counted */ + DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]); + + WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; + WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; + /* now we draw the info about the vehicles we selected */ + for (i = 0 ; i < 2 ; i++) { + if (selected_id[i] != INVALID_ENGINE) { + const Widget *wi = &w->widget[i == 0 ? 3 : 11]; + DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]); + } + } + } break; // end of paint + + case WE_CLICK: { + // these 3 variables is used if any of the lists is clicked + uint16 click_scroll_pos = w->vscroll2.pos; + uint16 click_scroll_cap = w->vscroll2.cap; + byte click_side = 1; + + switch (e->we.click.widget) { + case 12: + WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate); + SetWindowDirty(w); + break; + + case 14: + case 15: /* Railtype selection dropdown menu */ + ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes); + break; + + case 17: /* toggle renew_keep_length */ + DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE); + break; + + case 4: { /* Start replacing */ + EngineID veh_from = WP(w, replaceveh_d).sel_engine[0]; + EngineID veh_to = WP(w, replaceveh_d).sel_engine[1]; + DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE); + break; + } + + case 6: { /* Stop replacing */ + EngineID veh_from = WP(w, replaceveh_d).sel_engine[0]; + DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE); + break; + } + + case 7: + // sets up that the left one was clicked. The default values are for the right one (9) + // this way, the code for 9 handles both sides + click_scroll_pos = w->vscroll.pos; + click_scroll_cap = w->vscroll.cap; + click_side = 0; + /* FALL THROUGH */ + + case 9: { + uint i = (e->we.click.pt.y - 14) / w->resize.step_height; + if (i < click_scroll_cap) { + WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos; + SetWindowDirty(w); + } + break; + } + } + break; + } + + case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ + _railtype_selected_in_replace_gui = e->we.dropdown.index; + /* Reset scrollbar positions */ + w->vscroll.pos = 0; + w->vscroll2.pos = 0; + SetWindowDirty(w); + break; + + case WE_RESIZE: + w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; + w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height; + + w->widget[7].data = (w->vscroll.cap << 8) + 1; + w->widget[9].data = (w->vscroll2.cap << 8) + 1; + break; + } +} + +static const Widget _replace_rail_vehicle_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 227, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 240, 251, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, +{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 228, 239, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 240, 251, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, +{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, +{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, +{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 227, 0x0, STR_NULL}, +// train specific stuff +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 228, 239, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12 +{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 240, 251, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 240, 251, 0x0, STR_REPLACE_HELP_RAILTYPE}, +{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 240, 251, STR_0225, STR_REPLACE_HELP_RAILTYPE}, +{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 240, 251, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 228, 239, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP}, +// end of train specific stuff +{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 240, 251, STR_NULL, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, +}; + +static const Widget _replace_road_vehicle_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 217, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 218, 229, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, +{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 218, 229, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 218, 229, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, +{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, +{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, +{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 217, 0x0, STR_NULL}, +{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 218, 229, STR_NULL, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, +}; + +static const Widget _replace_ship_aircraft_vehicle_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 201, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 202, 213, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, +{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 202, 213, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 202, 213, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, +{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY}, +{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY}, +{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 201, 0x0, STR_NULL}, +{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 202, 213, STR_NULL, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, +}; + +static const WindowDesc _replace_rail_vehicle_desc = { + WDP_AUTO, WDP_AUTO, 456, 252, + WC_REPLACE_VEHICLE,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _replace_rail_vehicle_widgets, + ReplaceVehicleWndProc +}; + +static const WindowDesc _replace_road_vehicle_desc = { + WDP_AUTO, WDP_AUTO, 456, 230, + WC_REPLACE_VEHICLE,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _replace_road_vehicle_widgets, + ReplaceVehicleWndProc +}; + +static const WindowDesc _replace_ship_aircraft_vehicle_desc = { + WDP_AUTO, WDP_AUTO, 456, 214, + WC_REPLACE_VEHICLE,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _replace_ship_aircraft_vehicle_widgets, + ReplaceVehicleWndProc +}; + + +static void ShowReplaceVehicleWindow(byte vehicletype) +{ + Window *w; + + DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype); + + switch (vehicletype) { + case VEH_Train: + w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype); + w->vscroll.cap = 8; + w->resize.step_height = 14; + WP(w, replaceveh_d).wagon_btnstate = true; + break; + case VEH_Road: + w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype); + w->vscroll.cap = 8; + w->resize.step_height = 14; + break; + case VEH_Ship: + case VEH_Aircraft: + w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype); + w->vscroll.cap = 4; + w->resize.step_height = 24; + break; + default: return; + } + + w->caption_color = _local_player; + WP(w, replaceveh_d).vehicletype = vehicletype; + w->vscroll2.cap = w->vscroll.cap; // these two are always the same +} + +void InitializeGUI(void) +{ + memset(&_sorting, 0, sizeof(_sorting)); +} + +/** Assigns an already open vehicle window to a new vehicle. + * Assigns an already open vehicle window to a new vehicle. If the vehicle got + * any sub window open (orders and so on) it will change owner too. + * @param *from_v the current owner of the window + * @param *to_v the new owner of the window + */ +void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v) +{ + Window *w; + + w = FindWindowById(WC_VEHICLE_VIEW, from_v->index); + if (w != NULL) { + w->window_number = to_v->index; + WP(w, vp_d).follow_vehicle = to_v->index; + SetWindowDirty(w); + + w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index); + if (w != NULL) { + w->window_number = to_v->index; + SetWindowDirty(w); + } + + w = FindWindowById(WC_VEHICLE_REFIT, from_v->index); + if (w != NULL) { + w->window_number = to_v->index; + SetWindowDirty(w); + } + + w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index); + if (w != NULL) { + w->window_number = to_v->index; + SetWindowDirty(w); + } + } +} + +/* + * Start of functions regarding vehicle list windows + */ + +enum { + PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, + PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, + PLY_WND_PRC__SIZE_OF_ROW_BIG = 36, +}; + +enum VehicleListWindowWidgets { + VLW_WIDGET_CLOSEBOX = 0, + VLW_WIDGET_CAPTION, + VLW_WIDGET_STICKY, + VLW_WIDGET_SORT_ORDER, + VLW_WIDGET_SORT_BY_TEXT, + VLW_WIDGET_SORT_BY_PULLDOWN, + VLW_WIDGET_EMPTY_TOP_RIGHT, + VLW_WIDGET_LIST, + VLW_WIDGET_SCROLLBAR, + VLW_WIDGET_OTHER_PLAYER_FILLER, + VLW_WIDGET_NEW_VEHICLES, + VLW_WIDGET_MANAGE_VEHICLES, + VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, + VLW_WIDGET_STOP_ALL, + VLW_WIDGET_START_ALL, + VLW_WIDGET_EMPTY_BOTTOM_RIGHT, + VLW_WIDGET_RESIZE, +}; + +static const Widget _vehicle_list_widgets[] = { + { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, + { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, + { WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, + { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, + { WWT_PANEL, RESIZE_NONE, 14, 81, 235, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, + { WWT_TEXTBTN, RESIZE_NONE, 14, 236, 247, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP}, + { WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL}, + { WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 169, 0x0, STR_NULL}, + { WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, + /* Widget to be shown for other players hiding the following 6 widgets */ + { WWT_PANEL, RESIZE_RTB, 14, 0, 247, 170, 181, 0x0, STR_NULL}, + + { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 105, 170, 181, 0x0, STR_AVAILABLE_ENGINES_TIP}, + { WWT_TEXTBTN, RESIZE_TB, 14, 106, 211, 170, 181, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP}, + { WWT_TEXTBTN, RESIZE_TB, 14, 212, 223, 170, 181, STR_0225, STR_MANAGE_LIST_TIP}, + + { WWT_PUSHIMGBTN, RESIZE_TB, 14, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP}, + { WWT_PUSHIMGBTN, RESIZE_TB, 14, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP}, + { WWT_PANEL, RESIZE_RTB, 14, 248, 247, 170, 181, 0x0, STR_NULL}, + { WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON}, + { WIDGETS_END}, +}; + +static void CreateVehicleListWindow(Window *w) +{ + vehiclelist_d *vl = &WP(w, vehiclelist_d); + uint16 window_type = w->window_number & VLW_MASK; + PlayerID player = GB(w->window_number, 0, 8); + + vl->vehicle_type = GB(w->window_number, 11, 5); + vl->length_of_sort_list = 0; + vl->sort_list = NULL; + w->caption_color = player; + + /* Hide the widgets that we will not use in this window + * Some windows contains actions only fit for the owner */ + if (player == _local_player) { + HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER); + SetWindowWidgetDisabledState(w, VLW_WIDGET_NEW_VEHICLES, window_type != VLW_STANDARD); + } else { + SetWindowWidgetsHiddenState(w, true, + VLW_WIDGET_NEW_VEHICLES, + VLW_WIDGET_MANAGE_VEHICLES, + VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, + VLW_WIDGET_STOP_ALL, + VLW_WIDGET_START_ALL, + VLW_WIDGET_EMPTY_BOTTOM_RIGHT, + WIDGET_LIST_END); + } + + /* Set up the window widgets */ + switch (vl->vehicle_type) { + case VEH_Train: + w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; + w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_8815_NEW_VEHICLES; + break; + + case VEH_Road: + w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; + w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9004_NEW_VEHICLES; + break; + + case VEH_Ship: + w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; + w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9804_NEW_SHIPS; + break; + + case VEH_Aircraft: + w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; + w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_A003_NEW_AIRCRAFT; + break; + + default: NOT_REACHED(); + } + + switch (window_type) { + case VLW_SHARED_ORDERS: + w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST; + break; + case VLW_STANDARD: /* Company Name - standard widget setup */ + switch (vl->vehicle_type) { + case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; + case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; + case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; + case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; + default: NOT_REACHED(); break; + } + break; + case VLW_STATION_LIST: /* Station Name */ + switch (vl->vehicle_type) { + case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; + case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; + case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; + case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; + default: NOT_REACHED(); break; + } + break; + + case VLW_DEPOT_LIST: + switch (vl->vehicle_type) { + case VEH_Train: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; + case VEH_Road: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; + case VEH_Ship: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; + case VEH_Aircraft: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; + default: NOT_REACHED(); break; + } + break; + default: NOT_REACHED(); break; + } + + switch (vl->vehicle_type) { + case VEH_Train: + w->resize.step_width = 1; + /* Fallthrough */ + case VEH_Road: + w->vscroll.cap = 7; + w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; + w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles + break; + case VEH_Ship: + case VEH_Aircraft: + w->vscroll.cap = 4; + w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; + break; + default: NOT_REACHED(); + } + + w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; + + /* Set up sorting. Make the window-specific _sorting variable + * point to the correct global _sorting struct so we are freed + * from having conditionals during window operation */ + switch (vl->vehicle_type) { + case VEH_Train: vl->_sorting = &_sorting.train; break; + case VEH_Road: vl->_sorting = &_sorting.roadveh; break; + case VEH_Ship: vl->_sorting = &_sorting.ship; break; + case VEH_Aircraft: vl->_sorting = &_sorting.aircraft; break; + default: NOT_REACHED(); break; + } + + vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1)); + vl->l.sort_type = vl->_sorting->criteria; + vl->sort_list = NULL; + vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer +} + +static void DrawSmallOrderList(const Vehicle *v, int x, int y) +{ + const Order *order; + int sel, i = 0; + + sel = v->cur_order_index; + + FOR_VEHICLE_ORDERS(v, order) { + if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16); + sel--; + + if (order->type == OT_GOTO_STATION) { + if (v->type == VEH_Ship && IsBuoy(GetStation(order->dest))) continue; + + SetDParam(0, order->dest); + DrawString(x, y, STR_A036, 0); + + y += 6; + if (++i == 4) break; + } + } +} + +static void DrawVehicleListWindow(Window *w) +{ + vehiclelist_d *vl = &WP(w, vehiclelist_d); + int x = 2; + int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; + int max; + int i; + const PlayerID owner = (PlayerID)w->caption_color; + const Player *p = GetPlayer(owner); + const uint16 window_type = w->window_number & VLW_MASK; + const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; + const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER; + const uint16 depot_airport_index = (window_type == VLW_DEPOT_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; + + BuildVehicleList(vl, owner, station, order, depot_airport_index, window_type); + SortVehicleList(vl); + SetVScrollCount(w, vl->l.list_length); + + /* draw the widgets */ + switch (window_type) { + case VLW_SHARED_ORDERS: /* Shared Orders */ + if (vl->l.list_length == 0) { + /* We can't open this window without vehicles using this order + * and we should close the window when deleting the order */ + NOT_REACHED(); + } + SetDParam(0, w->vscroll.count); + break; + + case VLW_STANDARD: /* Company Name */ + SetDParam(0, p->name_1); + SetDParam(1, p->name_2); + SetDParam(2, w->vscroll.count); + break; + + case VLW_STATION_LIST: /* Station Name */ + SetDParam(0, station); + SetDParam(1, w->vscroll.count); + break; + + case VLW_DEPOT_LIST: + switch (vl->vehicle_type) { + case VEH_Train: SetDParam(0, STR_8800_TRAIN_DEPOT); break; + case VEH_Road: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; + case VEH_Ship: SetDParam(0, STR_9803_SHIP_DEPOT); break; + case VEH_Aircraft: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; + default: NOT_REACHED(); break; + } + if (vl->vehicle_type == VEH_Aircraft) { + SetDParam(1, depot_airport_index); // Airport name + } else { + SetDParam(1, GetDepot(depot_airport_index)->town_index); + } + SetDParam(2, w->vscroll.count); + break; + default: NOT_REACHED(); break; + } + + SetWindowWidgetsDisabledState(w, vl->l.list_length == 0, + VLW_WIDGET_MANAGE_VEHICLES, + VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, + VLW_WIDGET_STOP_ALL, + VLW_WIDGET_START_ALL, + WIDGET_LIST_END); + + DrawWindowWidgets(w); + + /* draw sorting criteria string */ + DrawString(85, 15, _vehicle_sort_listing[vl->l.sort_type], 0x10); + /* draw arrow pointing up/down for ascending/descending sorting */ + DoDrawString(vl->l.flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10); + + max = min(w->vscroll.pos + w->vscroll.cap, vl->l.list_length); + for (i = w->vscroll.pos; i < max; ++i) { + const Vehicle *v = vl->sort_list[i]; + StringID str; + + SetDParam(0, v->profit_this_year); + SetDParam(1, v->profit_last_year); + + DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE); + DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0); + + if ((v->type == VEH_Train && v->string_id != STR_SV_TRAIN_NAME) || + (v->type == VEH_Road && v->string_id != STR_SV_ROADVEH_NAME) || + (v->type == VEH_Ship && v->string_id != STR_SV_SHIP_NAME) || + (v->type == VEH_Aircraft && v->string_id != STR_SV_AIRCRAFT_NAME)) { + + /* The vehicle got a name so we will print it */ + SetDParam(0, v->string_id); + DrawString(x + 19, y, STR_01AB, 0); + } + + if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); + + if (IsVehicleInDepot(v)) { + str = STR_021F; + } else { + str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2; + } + + SetDParam(0, v->unitnumber); + DrawString(x, y + 2, str, 0); + + DrawVehicleProfitButton(v, x, y + 13); + + y += w->resize.step_height; + } +} + +/* + * bitmask for w->window_number + * 0-7 PlayerID (owner) + * 8-10 window type (use flags in vehicle_gui.h) + * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) + * 16-31 StationID or OrderID depending on window type (bit 8-10) + **/ +void PlayerVehWndProc(Window *w, WindowEvent *e) +{ + vehiclelist_d *vl = &WP(w, vehiclelist_d); + + switch (e->event) { + case WE_CREATE: + CreateVehicleListWindow(w); + break; + + case WE_PAINT: + DrawVehicleListWindow(w); + break; + + case WE_CLICK: { + switch (e->we.click.widget) { + case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */ + vl->l.flags ^= VL_DESC; + vl->l.flags |= VL_RESORT; + + vl->_sorting->order = !!(vl->l.flags & VL_DESC); + SetWindowDirty(w); + break; + case VLW_WIDGET_SORT_BY_TEXT: case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */ + ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0); + return; + case VLW_WIDGET_LIST: { /* Matrix to show vehicles */ + uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height; + const Vehicle *v; + + if (id_v >= w->vscroll.cap) return; // click out of bounds + + id_v += w->vscroll.pos; + + if (id_v >= vl->l.list_length) return; // click out of list bound + + v = vl->sort_list[id_v]; + + switch (vl->vehicle_type) { + case VEH_Train: ShowTrainViewWindow(v); break; + case VEH_Road: ShowRoadVehViewWindow(v); break; + case VEH_Ship: ShowShipViewWindow(v); break; + case VEH_Aircraft: ShowAircraftViewWindow(v); break; + default: NOT_REACHED(); break; + } + } break; + + case VLW_WIDGET_NEW_VEHICLES: + switch (vl->vehicle_type) { + case VEH_Train: ShowBuildTrainWindow(0); break; + case VEH_Road: ShowBuildRoadVehWindow(0); break; + case VEH_Ship: ShowBuildShipWindow(0); break; + case VEH_Aircraft: ShowBuildVehicleWindow(0, vl->vehicle_type); break; + } + break; + + case VLW_WIDGET_MANAGE_VEHICLES: + case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: { + static StringID action_str[] = { + STR_REPLACE_VEHICLES, + STR_SEND_FOR_SERVICING, + STR_NULL, + INVALID_STRING_ID + }; + + static const StringID depot_name[] = { + STR_SEND_TRAIN_TO_DEPOT, + STR_SEND_ROAD_VEHICLE_TO_DEPOT, + STR_SEND_SHIP_TO_DEPOT, + STR_SEND_AIRCRAFT_TO_HANGAR + }; + + /* XXX - Substite string since the dropdown cannot handle dynamic strings */ + action_str[2] = depot_name[vl->vehicle_type - VEH_Train]; + ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, 0); + break; + } + + case VLW_WIDGET_STOP_ALL: + case VLW_WIDGET_START_ALL: + DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP); + break; + } + } break; + + case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ + switch (e->we.dropdown.button) { + case VLW_WIDGET_SORT_BY_PULLDOWN: + if (vl->l.sort_type != e->we.dropdown.index) { + // value has changed -> resort + vl->l.flags |= VL_RESORT; + vl->l.sort_type = e->we.dropdown.index; + vl->_sorting->criteria = vl->l.sort_type; + } + break; + case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: + assert(vl->l.list_length != 0); + + switch (e->we.dropdown.index) { + case 0: /* Replace window */ + ShowReplaceVehicleWindow(vl->vehicle_type); + break; + case 1: /* Send for servicing */ + DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, + (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, + NULL, + CMD_SEND_TO_DEPOT(vl->vehicle_type)); + break; + case 2: /* Send to Depots */ + DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, + (w->window_number & VLW_MASK) | DEPOT_MASS_SEND, + NULL, + CMD_SEND_TO_DEPOT(vl->vehicle_type)); + break; + + default: NOT_REACHED(); + } + break; + default: NOT_REACHED(); + } + SetWindowDirty(w); + break; + + case WE_DESTROY: + free((void*)vl->sort_list); + break; + + case WE_TICK: /* resort the list every 20 seconds orso (10 days) */ + if (--vl->l.resort_timer == 0) { + StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION; + PlayerID owner = (PlayerID)w->caption_color; + + DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station); + vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; + vl->l.flags |= VL_RESORT; + SetWindowDirty(w); + } + break; + + case WE_RESIZE: /* Update the scroll + matrix */ + w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; + w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1; + break; + } +} + +static const WindowDesc _player_vehicle_list_train_desc = { + WDP_AUTO, WDP_AUTO, 260, 182, + WC_TRAINS_LIST, 0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _vehicle_list_widgets, + PlayerVehWndProc +}; + +static const WindowDesc _player_vehicle_list_road_veh_desc = { + WDP_AUTO, WDP_AUTO, 260, 182, + WC_ROADVEH_LIST,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _vehicle_list_widgets, + PlayerVehWndProc +}; + +static const WindowDesc _player_vehicle_list_ship_desc = { + WDP_AUTO, WDP_AUTO, 260, 182, + WC_SHIPS_LIST,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _vehicle_list_widgets, + PlayerVehWndProc +}; + +static const WindowDesc _player_vehicle_list_aircraft_desc = { + WDP_AUTO, WDP_AUTO, 260, 182, + WC_AIRCRAFT_LIST,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _vehicle_list_widgets, + PlayerVehWndProc +}; + +static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, StationID station, OrderID order, uint16 depot_airport_index) +{ + Window *w; + WindowNumber num; + + if (!IsValidPlayer(player)) return; + + num = (vehicle_type << 11) | player; + if (order != INVALID_ORDER) { + num |= (order << 16) | VLW_SHARED_ORDERS; + } else if (depot_airport_index != INVALID_STATION) { + num |= (depot_airport_index << 16) | VLW_DEPOT_LIST; + } else if (station == INVALID_STATION) { + num |= VLW_STANDARD; + } else { + num |= (station << 16) | VLW_STATION_LIST; + } + + /* The vehicle list windows have been unified. Just some strings need + * to be changed which happens in the WE_CREATE event and resizing + * some of the windows to the correct size */ + switch (vehicle_type) { + default: NOT_REACHED(); + case VEH_Train: + w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); + if (w != NULL) ResizeWindow(w, 65, 38); + break; + case VEH_Road: + w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num); + if (w != NULL) ResizeWindow(w, 0, 38); + break; + case VEH_Ship: + w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num); + break; + case VEH_Aircraft: + w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num); + break; + } + + if (w != NULL) { + /* Set the minimum window size to the current window size */ + w->resize.width = w->width; + w->resize.height = w->height; + } +} + +void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type) +{ + ShowVehicleListWindowLocal(player, vehicle_type, station, INVALID_ORDER, INVALID_STATION); +} + +void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type) +{ + if (v->orders == NULL) return; // no shared list to show + ShowVehicleListWindowLocal(v->owner, vehicle_type, INVALID_STATION, v->orders->index, INVALID_STATION); +} + +void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile) +{ + uint16 depot_airport_index; + + if (vehicle_type == VEH_Aircraft) { + depot_airport_index = GetStationIndex(depot_tile); + } else { + Depot *depot = GetDepotByTile(depot_tile); + if (depot == NULL) return; // no depot to show + depot_airport_index = depot->index; + } + ShowVehicleListWindowLocal(player, vehicle_type, INVALID_STATION, INVALID_ORDER, depot_airport_index); +} -- cgit v1.2.3-54-g00ecf