From af293142fede91cc31e98c7e05d9ecfef752b077 Mon Sep 17 00:00:00 2001 From: smatz Date: Sun, 15 Mar 2009 15:25:18 +0000 Subject: (svn r15725) -Fix: centering on a vehicle didn't respect its z coordinate --- src/vehicle_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicle_gui.cpp') diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 4d5801417..97d4df34e 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1957,7 +1957,7 @@ struct VehicleViewWindow : Window { if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) { mainwindow->viewport->follow_vehicle = v->index; } else { - ScrollMainWindowTo(v->x_pos, v->y_pos); + ScrollMainWindowTo(v->x_pos, v->y_pos, v->z_pos); } } break; @@ -2037,7 +2037,7 @@ void StopGlobalFollowVehicle(const Vehicle *v) { Window *w = FindWindowById(WC_MAIN_WINDOW, 0); if (w != NULL && w->viewport->follow_vehicle == v->index) { - ScrollMainWindowTo(v->x_pos, v->y_pos, true); // lock the main view on the vehicle's last position + ScrollMainWindowTo(v->x_pos, v->y_pos, v->z_pos, true); // lock the main view on the vehicle's last position w->viewport->follow_vehicle = INVALID_VEHICLE; } } -- cgit v1.2.3-54-g00ecf