From 2664f2a2d95dbc2122ff1f9b96e8569ae401892f Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 6 May 2009 15:06:57 +0000 Subject: (svn r16242) -Codechange: rework pausing -Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join --- src/vehicle_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/vehicle_gui.cpp') diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index f1fd5c81e..e177de4ef 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1171,7 +1171,7 @@ struct VehicleListWindow : public BaseVehicleListWindow { virtual void OnTick() { - if (_pause_game != 0) return; + if (_pause_mode != PM_UNPAUSED) return; if (this->vehicles.NeedResort()) { StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION; -- cgit v1.2.3-54-g00ecf