From f55ffd14bdaa85f9eb7c22c442f46169f63137be Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 20 Apr 2008 10:13:54 +0000 Subject: (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. --- src/vehicle_func.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/vehicle_func.h') diff --git a/src/vehicle_func.h b/src/vehicle_func.h index 2d44eb6a9..2417b6642 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -171,9 +171,9 @@ static inline uint32 GetCmdSendToDepot(const BaseVehicle *v) bool EnsureNoVehicleOnGround(TileIndex tile); void StopAllVehicles(); -Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type); -Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type); +Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type); +Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type); +Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type); extern VehicleID _vehicle_id_ctr_day; extern Vehicle *_place_clicked_vehicle; -- cgit v1.2.3-54-g00ecf