From 3b798599b63067c2e92aa49906ea66a07ae8de44 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 30 Sep 2008 20:39:50 +0000 Subject: (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. --- src/vehicle_func.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/vehicle_func.h') diff --git a/src/vehicle_func.h b/src/vehicle_func.h index ec679776d..6b0c36930 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -68,7 +68,7 @@ void TrainConsistChanged(Vehicle *v, bool same_length); void TrainPowerChanged(Vehicle *v); Money GetTrainRunningCost(const Vehicle *v); -CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); +CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, Owner owner, uint16 vlw_flag, uint32 id); void VehicleEnterDepot(Vehicle *v); bool CanBuildVehicleInfrastructure(VehicleType type); @@ -86,7 +86,7 @@ struct GetNewVehiclePosResult { GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); Direction GetDirectionTowards(const Vehicle *v, int x, int y); -static inline bool IsPlayerBuildableVehicleType(VehicleType type) +static inline bool IsCompanyBuildableVehicleType(VehicleType type) { switch (type) { case VEH_TRAIN: @@ -99,20 +99,20 @@ static inline bool IsPlayerBuildableVehicleType(VehicleType type) } } -static inline bool IsPlayerBuildableVehicleType(const BaseVehicle *v) +static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v) { - return IsPlayerBuildableVehicleType(v->type); + return IsCompanyBuildableVehicleType(v->type); } -const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v); +const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v); /** * Get the colour map for an engine. This used for unbuilt engines in the user interface. * @param engine_type ID of engine - * @param player ID of player + * @param company ID of company * @return A ready-to-use palette modifier */ -SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); +SpriteID GetEnginePalette(EngineID engine_type, CompanyID company); /** * Get the colour map for a vehicle. -- cgit v1.2.3-54-g00ecf