From a26ef1ee3aa21ff064d70971a4bb3605b40100db Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 26 Jul 2007 14:07:11 +0000 Subject: (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. --- src/vehicle.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/vehicle.cpp') diff --git a/src/vehicle.cpp b/src/vehicle.cpp index ee210f3ac..2e3e6e3fb 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -852,17 +852,14 @@ static void DoDrawVehicle(const Vehicle *v) SpriteID image = v->cur_image; SpriteID pal; - if (v->vehstatus & VS_SHADOW) { - SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); - pal = PALETTE_TO_TRANSPARENT; - } else if (v->vehstatus & VS_DEFPAL) { + if (v->vehstatus & VS_DEFPAL) { pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); } else { pal = PAL_NONE; } AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs, - v->sprite_width, v->sprite_height, v->z_height, v->z_pos); + v->sprite_width, v->sprite_height, v->z_height, v->z_pos, v->vehstatus & VS_SHADOW); } void ViewportAddVehicles(DrawPixelInfo *dpi) -- cgit v1.2.3-54-g00ecf