From 53679122af1e0a68bbe4e9c1f73526dd7e118df6 Mon Sep 17 00:00:00 2001 From: smatz Date: Fri, 26 Dec 2008 23:53:07 +0000 Subject: (svn r14753) -Fix (r1): after buying a company, one could have more vehicles with the same UnitID --- src/vehicle.cpp | 67 +++++++++++++++++++++++++++------------------------------ 1 file changed, 32 insertions(+), 35 deletions(-) (limited to 'src/vehicle.cpp') diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 51166d6c0..5bdbc228d 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -53,6 +53,7 @@ #include "core/alloc_func.hpp" #include "core/smallmap_type.hpp" #include "vehiclelist.h" +#include "core/mem_func.hpp" #include "depot_func.h" #include "table/sprites.h" @@ -1867,51 +1868,47 @@ VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y); } -UnitID GetFreeUnitNumber(VehicleType type) +FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(NULL), maxid(0), curid(0) { - UnitID max = 0; - const Vehicle *u; - static bool *cache = NULL; - static UnitID gmax = 0; - - switch (type) { - case VEH_TRAIN: max = _settings_game.vehicle.max_trains; break; - case VEH_ROAD: max = _settings_game.vehicle.max_roadveh; break; - case VEH_SHIP: max = _settings_game.vehicle.max_ships; break; - case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break; - default: NOT_REACHED(); + /* Find maximum */ + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->owner == owner) { + this->maxid = max(this->maxid, v->unitnumber); + } } - if (max == 0) { - /* we can't build any of this kind of vehicle, so we just return 1 instead of looking for a free number - * a max of 0 will cause the following code to write to a NULL pointer - * We know that 1 is bigger than the max allowed vehicle number, so it's the same as returning something, that is too big - */ - return 1; - } + if (this->maxid == 0) return; - if (max > gmax) { - gmax = max; - free(cache); - cache = MallocT(max + 1); - } + this->maxid++; // so there is space for last item (with v->unitnumber == maxid) + this->maxid++; // this one will always be free (well, it will fail when there are 65535 units, so this overflows) + + this->cache = MallocT(this->maxid); - /* Clear the cache */ - memset(cache, 0, (max + 1) * sizeof(*cache)); + MemSetT(this->cache, 0, this->maxid); /* Fill the cache */ - FOR_ALL_VEHICLES(u) { - if (u->type == type && u->owner == _current_company && u->unitnumber != 0 && u->unitnumber <= max) - cache[u->unitnumber] = true; + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->owner == owner) { + this->cache[v->unitnumber] = true; + } } +} - /* Find the first unused unit number */ - UnitID unit = 1; - for (; unit <= max; unit++) { - if (!cache[unit]) break; - } +UnitID FreeUnitIDGenerator::NextID() +{ + if (this->maxid <= this->curid) return ++this->curid; + + while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed + + return this->curid; +} + +UnitID GetFreeUnitNumber(VehicleType type) +{ + FreeUnitIDGenerator gen(type, _current_company); - return unit; + return gen.NextID(); } -- cgit v1.2.3-54-g00ecf