From 45034bc522c8e541b5ec8b38868d13cc6290e3ac Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 29 Apr 2008 21:31:29 +0000 Subject: (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. --- src/vehicle.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/vehicle.cpp') diff --git a/src/vehicle.cpp b/src/vehicle.cpp index fc92bc7fc..e601a3f53 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1985,9 +1985,9 @@ bool CanBuildVehicleInfrastructure(VehicleType type) /* We can build vehicle infrastructure when we may build the vehicle type */ if (max > 0) { /* Can we actually build the vehicle type? */ - EngineID eid; - FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) { - if (HasBit(GetEngine(eid)->player_avail, _local_player)) return true; + const Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, type) { + if (HasBit(e->player_avail, _local_player)) return true; } return false; } -- cgit v1.2.3-54-g00ecf