From 2a2c102b0b173d6ebcfb90291eb56e82c4e935a7 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 4 Nov 2011 11:52:19 +0000 Subject: (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables --- src/vehicle.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicle.cpp') diff --git a/src/vehicle.cpp b/src/vehicle.cpp index b4a9e9e17..2ace7f018 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -415,7 +415,7 @@ bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc) */ static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data) { - byte z = *(byte*)data; + int z = *(int*)data; if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL; if (v->z_pos > z) return NULL; @@ -430,7 +430,7 @@ static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data) */ CommandCost EnsureNoVehicleOnGround(TileIndex tile) { - byte z = GetTileMaxPixelZ(tile); + int z = GetTileMaxPixelZ(tile); /* Value v is not safe in MP games, however, it is used to generate a local * error message only (which may be different for different machines). -- cgit v1.2.3-54-g00ecf