From 926fe5c9e9e9fc3fd1b8ed9779812d54ee128adf Mon Sep 17 00:00:00 2001 From: smatz Date: Sun, 16 Dec 2007 15:38:51 +0000 Subject: (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h --- src/tunnelbridge_map.h | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 src/tunnelbridge_map.h (limited to 'src/tunnelbridge_map.h') diff --git a/src/tunnelbridge_map.h b/src/tunnelbridge_map.h new file mode 100644 index 000000000..dda1cc258 --- /dev/null +++ b/src/tunnelbridge_map.h @@ -0,0 +1,68 @@ +/* $Id$ */ + +/** @file tunnelbridge_map.h Functions that have tunnels and bridges in common */ + +#ifndef TUNNELBRIDGE_MAP_H +#define TUNNELBRIDGE_MAP_H + +#include "direction.h" /* DiagDirection */ +#include "core/bitmath_func.hpp" /* GB, HasBit, SB */ +#include "map.h" /* Tile, TileIndex */ +#include "tile.h" /* TileType, IsTileType */ +#include "openttd.h" /* TransportType */ + + +/** + * Tunnel: Get the direction facing out of the tunnel + * Bridge: Get the direction pointing onto the bridge + * @param t The tile to analyze + * @pre IsTileType(t, MP_TUNNELBRIDGE) + * @return the above mentionned direction + */ +static inline DiagDirection GetTunnelBridgeDirection(TileIndex t) +{ + assert(IsTileType(t, MP_TUNNELBRIDGE)); + return (DiagDirection)GB(_m[t].m5, 0, 2); +} + +/** + * Tunnel: Get the transport type of the tunnel (road or rail) + * Bridge: Get the transport type of the bridge's ramp + * @param t The tile to analyze + * @pre IsTileType(t, MP_TUNNELBRIDGE) + * @return the transport type in the tunnel/bridge + */ +static inline TransportType GetTunnelBridgeTransportType(TileIndex t) +{ + assert(IsTileType(t, MP_TUNNELBRIDGE)); + return (TransportType)GB(_m[t].m5, 2, 2); +} + +/** + * Tunnel: Is this tunnel entrance in a snowy or desert area? + * Bridge: Does the bridge ramp lie in a snow or desert area? + * @param t The tile to analyze + * @pre IsTileType(t, MP_TUNNELBRIDGE) + * @return true if and only if the tile is in a snowy/desert area + */ +static inline bool HasTunnelBridgeSnowOrDesert(TileIndex t) +{ + assert(IsTileType(t, MP_TUNNELBRIDGE)); + return HasBit(_m[t].m4, 7); +} + +/** + * Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there. + * Bridge: Sets whether the bridge ramp lies in a snow or desert area. + * @param t the tunnel entrance / bridge ramp tile + * @param snow_or_desert is the entrance/ramp in snow or desert (true), when + * not in snow and not in desert false + * @pre IsTileType(t, MP_TUNNELBRIDGE) + */ +static inline void SetTunnelBridgeSnowOrDesert(TileIndex t, bool snow_or_desert) +{ + assert(IsTileType(t, MP_TUNNELBRIDGE)); + SB(_m[t].m4, 7, 1, snow_or_desert); +} + +#endif /* TUNNELBRIDGE_MAP_H */ -- cgit v1.2.3-54-g00ecf