From 871107f52952ee59c353feab933126ed206e60bf Mon Sep 17 00:00:00 2001 From: smatz Date: Sun, 17 May 2009 01:00:56 +0000 Subject: (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) --- src/tunnelbridge_cmd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/tunnelbridge_cmd.cpp') diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index ce36289e6..7f2c7bd5e 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -440,10 +440,10 @@ not_valid_below:; * It's unnecessary to execute this command every time for every bridge. So it is done only * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated */ - if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && Company::Get(_current_company)->is_ai)) { + if (!(flags & DC_QUERY_COST) || (Company::IsValidID(_current_company) && Company::Get(_current_company)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps - if (IsValidCompanyID(_current_company)) + if (Company::IsValidID(_current_company)) bridge_len = CalcBridgeLenCostFactor(bridge_len); cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8); -- cgit v1.2.3-70-g09d2