From 8193dad1066ce1b523e4f936c87fddbb944ff30b Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 24 Nov 2009 14:20:39 +0000 Subject: (svn r18271) -Fix [FS#3315]: road vehicles wouldn't reserve a road stop in tunnels/on bridges so when they leave wormhole they're still focussed on the main road stop causing unneededly long queues --- src/tunnelbridge_cmd.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/tunnelbridge_cmd.cpp') diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 3602805e0..637f78260 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1411,6 +1411,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti rv->state = _road_exit_tunnel_state[dir]; rv->frame = _road_exit_tunnel_frame[dir]; rv->vehstatus &= ~VS_HIDDEN; + rv->FindRoadStopSlot(); return VETSB_ENTERED_WORMHOLE; } } -- cgit v1.2.3-54-g00ecf