From 4047c142ebebb06cd85e8f3f6aab3f4746968bc7 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 4 Dec 2009 22:02:37 +0000 Subject: (svn r18407) -Fix [FS#3338]: aqueducts were not influenced by the "long bridges" setting --- src/tunnelbridge_cmd.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/tunnelbridge_cmd.cpp') diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index f627a0bd2..164318384 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -241,6 +241,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u if (transport_type != TRANSPORT_WATER) { /* set and test bridge length, availability */ if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE); + } else { + if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE); } /* retrieve landscape height and ensure it's on land */ -- cgit v1.2.3-54-g00ecf