From e7a501100a242640d25c21627ec67e75f9645043 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/tree_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/tree_gui.cpp') diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index 0e84466cc..2422c2736 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -74,8 +74,8 @@ public: this->DrawWidgets(); - int i = this->base = _tree_base_by_landscape[_settings.game_creation.landscape]; - int count = this->count = _tree_count_by_landscape[_settings.game_creation.landscape]; + int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; + int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; int x = 18; int y = 54; -- cgit v1.2.3-70-g09d2