From 7757a2ed406996be35c7179185f2e4e7cba37e12 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 4 Nov 2011 10:18:13 +0000 Subject: (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) --- src/tree_cmd.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/tree_cmd.cpp') diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index ea1656a00..4240c1eed 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -70,7 +70,7 @@ static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert) { switch (GetTileType(tile)) { case MP_WATER: - return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL)); + return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTilePixelSlope(tile, NULL)); case MP_CLEAR: return !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && GetRawClearGround(tile) != CLEAR_ROCKS && @@ -232,7 +232,7 @@ static void PlaceTreeAtSameHeight(TileIndex tile, uint height) if (!CanPlantTreesOnTile(cur_tile, true)) continue; /* Not too much height difference */ - if (Delta(GetTileZ(cur_tile), height) > 2) continue; + if (Delta(GetTilePixelZ(cur_tile), height) > 2) continue; /* Place one tree and quit */ PlaceTree(cur_tile, r); @@ -264,9 +264,9 @@ void PlaceTreesRandomly() /* Place a number of trees based on the tile height. * This gives a cool effect of multiple trees close together. * It is almost real life ;) */ - ht = GetTileZ(tile); + ht = GetTilePixelZ(tile); /* The higher we get, the more trees we plant */ - j = GetTileZ(tile) / TILE_HEIGHT * 2; + j = GetTilePixelZ(tile) / TILE_HEIGHT * 2; /* Above snowline more trees! */ if (_settings_game.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) j *= 3; while (j--) { @@ -363,7 +363,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 break; case MP_WATER: - if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL))) { + if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTilePixelSlope(tile, NULL))) { msg = STR_ERROR_CAN_T_BUILD_ON_WATER; continue; } @@ -493,7 +493,7 @@ static void DrawTile_Trees(TileInfo *ti) } /* draw them in a sorted way */ - byte z = ti->z + GetSlopeMaxZ(ti->tileh) / 2; + byte z = ti->z + GetSlopeMaxPixelZ(ti->tileh) / 2; for (; trees > 0; trees--) { uint min = te[0].x + te[0].y; @@ -516,12 +516,12 @@ static void DrawTile_Trees(TileInfo *ti) } -static uint GetSlopeZ_Trees(TileIndex tile, uint x, uint y) +static uint GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y) { uint z; - Slope tileh = GetTileSlope(tile, &z); + Slope tileh = GetTilePixelSlope(tile, &z); - return z + GetPartialZ(x & 0xF, y & 0xF, tileh); + return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } static Foundation GetFoundation_Trees(TileIndex tile, Slope tileh) @@ -588,7 +588,7 @@ static void TileLoopTreesDesert(TileIndex tile) static void TileLoopTreesAlps(TileIndex tile) { - int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT; + int k = GetTilePixelZ(tile) - GetSnowLine() + TILE_HEIGHT; if (k < 0) { switch (GetTreeGround(tile)) { @@ -784,7 +784,7 @@ static CommandCost TerraformTile_Trees(TileIndex tile, DoCommandFlag flags, uint extern const TileTypeProcs _tile_type_trees_procs = { DrawTile_Trees, // draw_tile_proc - GetSlopeZ_Trees, // get_slope_z_proc + GetSlopePixelZ_Trees, // get_slope_z_proc ClearTile_Trees, // clear_tile_proc NULL, // add_accepted_cargo_proc GetTileDesc_Trees, // get_tile_desc_proc -- cgit v1.2.3-54-g00ecf