From 06842771a8f3a778ec519725dd4f9eeff4dbc220 Mon Sep 17 00:00:00 2001 From: yexo Date: Tue, 5 Jan 2010 22:32:47 +0000 Subject: (svn r18738) -Fix (r18719): when a tree died while there was snow the amount of snow on the tile changed --- src/tree_cmd.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/tree_cmd.cpp') diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index f0f149db7..2d0d5582d 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -702,16 +702,19 @@ static void TileLoop_Trees(TileIndex tile) case TREE_GROUND_SHORE: MakeShore(tile); break; case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break; case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break; - case TREE_GROUND_ROUGH_SNOW: + case TREE_GROUND_ROUGH_SNOW: { + uint density = GetTreeDensity(tile); MakeClear(tile, CLEAR_ROUGH, 3); - MakeSnow(tile); + MakeSnow(tile, density); break; + } default: // snow or desert if (_settings_game.game_creation.landscape == LT_TROPIC) { MakeClear(tile, CLEAR_DESERT, GetTreeDensity(tile)); } else { - MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); - MakeSnow(tile); + uint density = GetTreeDensity(tile); + MakeClear(tile, CLEAR_GRASS, 3); + MakeSnow(tile, density); } break; } -- cgit v1.2.3-54-g00ecf