From 39f17c9de45b8449961d0165e922186ed8b7c2ef Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 26 Aug 2007 20:16:02 +0000 Subject: (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed. --- src/train_cmd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/train_cmd.cpp') diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index d604d633d..f399fae58 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1645,8 +1645,8 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, ui InvalidateWindow(WC_VEHICLE_DETAILS, v->index); } } else { - /*turn the whole train around */ - if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR; + /* turn the whole train around */ + if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR; if (flags & DC_EXEC) { if (_patches.realistic_acceleration && v->cur_speed != 0) { @@ -3255,7 +3255,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v) static void TrainLocoHandler(Vehicle *v, bool mode) { /* train has crashed? */ - if (v->u.rail.crash_anim_pos != 0) { + if (v->vehstatus & VS_CRASHED) { if (!mode) HandleCrashedTrain(v); return; } -- cgit v1.2.3-70-g09d2