From 0d56cfabfa6b6553f02a701d3ec3d92cc7067b63 Mon Sep 17 00:00:00 2001 From: yexo Date: Tue, 26 May 2009 21:59:49 +0000 Subject: (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. --- src/train_cmd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/train_cmd.cpp') diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index eef3ebe82..568bf18bd 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -858,7 +858,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, v->railtype = rvi->railtype; _new_vehicle_id = v->index; - v->service_interval = _settings_game.vehicle.servint_trains; + v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_trains; v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = SPR_IMG_QUERY; @@ -4464,7 +4464,7 @@ static void CheckIfTrainNeedsService(Train *v) { static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16; - if (_settings_game.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return; + if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; -- cgit v1.2.3-54-g00ecf