From f56e630e5cb839b307f04bf52465c4db4d1ad904 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 30 Sep 2008 20:39:50 +0000 Subject: (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. --- src/town_gui.cpp | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'src/town_gui.cpp') diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 356fbfea1..59b73bae9 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -69,20 +69,20 @@ DECLARE_ENUM_AS_BIT_SET(TownActions); /** Get a list of available actions to do at a town. * @param nump if not NULL add put the number of available actions in it - * @param pid the player that is querying the town + * @param cid the company that is querying the town * @param t the town that is queried * @return bitmasked value of enabled actions */ -uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) +uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t) { int num = 0; TownActions buttons = TACT_NONE; /* Spectators and unwanted have no options */ - if (pid != PLAYER_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[pid])) { + if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) { /* Things worth more than this are not shown */ - Money avail = GetPlayer(pid)->player_money + _price.station_value * 200; + Money avail = GetCompany(cid)->money + _price.station_value * 200; Money ref = _price.build_industry >> 8; /* Check the action bits for validity and @@ -90,16 +90,16 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) for (uint i = 0; i != lengthof(_town_action_costs); i++) { const TownActions cur = (TownActions)(1 << i); - /* Is the player not able to bribe ? */ - if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM)) + /* Is the company not able to bribe ? */ + if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM)) continue; - /* Is the player not able to buy exclusive rights ? */ + /* Is the company not able to buy exclusive rights ? */ if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) continue; - /* Is the player not able to build a statue ? */ - if (cur == TACT_BUILD_STATUE && HasBit(t->statues, pid)) + /* Is the company not able to build a statue ? */ + if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid)) continue; if (avail >= _town_action_costs[i] * ref) { @@ -162,7 +162,7 @@ public: virtual void OnPaint() { int numact; - uint buttons = GetMaskOfTownActions(&numact, _local_player, this->town); + uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); SetVScrollCount(this, numact + 1); @@ -177,18 +177,18 @@ public: DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING); - /* Draw list of players */ + /* Draw list of companies */ int y = 25; - const Player *p; - FOR_ALL_PLAYERS(p) { - if ((HasBit(this->town->have_ratings, p->index) || this->town->exclusivity == p->index)) { - DrawPlayerIcon(p->index, 2, y); + const Company *c; + FOR_ALL_COMPANIES(c) { + if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) { + DrawCompanyIcon(c->index, 2, y); - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); - int r = this->town->ratings[p->index]; + int r = this->town->ratings[c->index]; StringID str; (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor @@ -200,7 +200,7 @@ public: (str++, true); // Outstanding SetDParam(2, str); - if (this->town->exclusivity == p->index) { // red icon for player with exclusive rights + if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); } @@ -243,7 +243,7 @@ public: if (!IsInsideMM(y, 0, 5)) return; - y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, this->town), y + this->vscroll.pos - 1); + y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); @@ -780,7 +780,7 @@ static const WindowDesc _scen_edit_town_gen_desc = { void ShowBuildTownWindow() { - if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return; AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); } -- cgit v1.2.3-54-g00ecf