From bf1d42c23d9c7249d63edd953339af9e6acc9b0d Mon Sep 17 00:00:00 2001 From: belugas Date: Mon, 14 Apr 2008 17:50:15 +0000 Subject: (svn r12705) -Codechange: enumification of some more widgets --- src/town_gui.cpp | 62 +++++++++++++++++++++++++++++++++++++------------------- 1 file changed, 41 insertions(+), 21 deletions(-) (limited to 'src/town_gui.cpp') diff --git a/src/town_gui.cpp b/src/town_gui.cpp index e919890cf..d3e370c63 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -275,18 +275,28 @@ static void ShowTownAuthorityWindow(uint town) } } + +enum TownViewWidget { + TVW_CAPTION = 1, + TVW_CENTERVIEW = 6, + TVW_SHOWAUTORITY, + TVW_CHANGENAME, + TVW_EXPAND, + TVW_DELETE, +}; + static void TownViewWndProc(Window *w, WindowEvent *e) { Town *t = GetTown(w->window_number); switch (e->event) { case WE_CREATE: - if (t->larger_town) w->widget[1].data = STR_CITY; + if (t->larger_town) w->widget[TVW_CAPTION].data = STR_CITY; break; case WE_PAINT: /* disable renaming town in network games if you are not the server */ - w->SetWidgetDisabledState(8, _networking && !_network_server); + w->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server); SetDParam(0, t->index); DrawWindowWidgets(w); @@ -308,24 +318,24 @@ static void TownViewWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { - case 6: /* scroll to location */ + case TVW_CENTERVIEW: /* scroll to location */ ScrollMainWindowToTile(t->xy); break; - case 7: /* town authority */ + case TVW_SHOWAUTORITY: /* town authority */ ShowTownAuthorityWindow(w->window_number); break; - case 8: /* rename */ + case TVW_CHANGENAME: /* rename */ SetDParam(0, w->window_number); ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL); break; - case 9: /* expand town */ + case TVW_EXPAND: /* expand town - only available on Scenario editor */ ExpandTown(t); break; - case 10: /* delete town */ + case TVW_DELETE: /* delete town - only available on Scenario editor */ delete t; break; } break; @@ -592,6 +602,16 @@ static void PlaceProc_Town(TileIndex tile) DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); } +enum TownScenarioEditorWidget { + TSEW_NEWTOWN = 4, + TSEW_RANDOMTOWN, + TSEW_MANYRANDOMTOWNS, + TSEW_SMALLTOWN, + TSEW_MEDIUMTOWN, + TSEW_LARGETOWN, + TSEW_CITY, +}; + static const Widget _scen_edit_town_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, @@ -616,21 +636,21 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) break; case WE_CREATE: - w->LowerWidget(_scengen_town_size + 7); + w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN); break; case WE_CLICK: switch (e->we.click.widget) { - case 4: // new town - HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); + case TSEW_NEWTOWN: + HandlePlacePushButton(w, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); break; - case 5: {// random town + case TSEW_RANDOMTOWN: { Town *t; uint size = min(_scengen_town_size, (int)TSM_CITY); TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; - w->HandleButtonClick(5); + w->HandleButtonClick(TSEW_RANDOMTOWN); _generating_world = true; t = CreateRandomTown(20, mode, size); _generating_world = false; @@ -642,25 +662,25 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) } } break; - case 6: // many random towns - w->HandleButtonClick(6); + case TSEW_MANYRANDOMTOWNS: + w->HandleButtonClick(TSEW_MANYRANDOMTOWNS); _generating_world = true; if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); _generating_world = false; break; - case 7: case 8: case 9: case 10: - w->RaiseWidget(_scengen_town_size + 7); - _scengen_town_size = e->we.click.widget - 7; - w->LowerWidget(_scengen_town_size + 7); + case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY: + w->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN); + _scengen_town_size = e->we.click.widget - TSEW_SMALLTOWN; + w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN); SetWindowDirty(w); break; } break; case WE_TIMEOUT: - w->RaiseWidget(5); - w->RaiseWidget(6); + w->RaiseWidget(TSEW_RANDOMTOWN); + w->RaiseWidget(TSEW_MANYRANDOMTOWNS); SetWindowDirty(w); break; @@ -670,7 +690,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) case WE_ABORT_PLACE_OBJ: w->RaiseButtons(); - w->LowerWidget(_scengen_town_size + 7); + w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN); SetWindowDirty(w); break; } -- cgit v1.2.3-54-g00ecf