From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- src/town_gui.c | 524 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 524 insertions(+) create mode 100644 src/town_gui.c (limited to 'src/town_gui.c') diff --git a/src/town_gui.c b/src/town_gui.c new file mode 100644 index 000000000..f580cd324 --- /dev/null +++ b/src/town_gui.c @@ -0,0 +1,524 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "debug.h" +#include "functions.h" +#include "strings.h" +#include "table/sprites.h" +#include "table/strings.h" +#include "town.h" +#include "window.h" +#include "gfx.h" +#include "viewport.h" +#include "gui.h" +#include "command.h" +#include "player.h" +#include "network/network.h" +#include "variables.h" + +static const Widget _town_authority_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, +{ WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, +{ WIDGETS_END}, +}; + +extern const byte _town_action_costs[8]; +extern void DrawPlayerIcon(PlayerID pid, int x, int y); + +/** Get a list of available actions to do at a town. + * @param *nump if not NULL add put the number of available actions in it + * @param pid the player that is querying the town + * @param *t the town that is queried + * @return bitmasked value of enabled actions + */ +uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) +{ + int32 avail, ref; + int num = 0; + uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled. + uint buttons = 0; + + if (pid != PLAYER_SPECTATOR) { + uint i; + + // bribe option enabled? + if (_patches.bribe) { + // if unwanted, disable everything. + if (t->unwanted[pid]) { + avail_buttons = 0; + } else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) { + SETBIT(avail_buttons, 7); // Allow bribing + } + } + + // Things worth more than this are not shown + avail = GetPlayer(pid)->player_money + _price.station_value * 200; + ref = _price.build_industry >> 8; + + for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) { + if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) { + SETBIT(buttons, i); + num++; + } + } + + /* Disable build statue if already built */ + if (HASBIT(t->statues, pid)) { + CLRBIT(buttons, 4); + num--; + } + + } + + if (nump != NULL) *nump = num; + return buttons; +} + +static int GetNthSetBit(uint32 bits, int n) +{ + int i = 0; + + if (n >= 0) { + do { + if (bits & 1 && --n < 0) return i; + i++; + } while (bits >>= 1); + } + return -1; +} + +static void TownAuthorityWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + const Town *t = GetTown(w->window_number); + int numact; + uint buttons = GetMaskOfTownActions(&numact, _local_player, t); + + SetVScrollCount(w, numact + 1); + + if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1)) + WP(w,def_d).data_1 = -1; + + SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1); + + { + int y; + const Player *p; + int r; + StringID str; + + SetDParam(0, w->window_number); + DrawWindowWidgets(w); + + DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0); + + // Draw list of players + y = 25; + FOR_ALL_PLAYERS(p) { + if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) { + DrawPlayerIcon(p->index, 2, y); + + SetDParam(0, p->name_1); + SetDParam(1, p->name_2); + SetDParam(2, GetPlayerNameString(p->index, 3)); + + r = t->ratings[p->index]; + (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling + (str++, r <= RATING_VERYPOOR) || // Very Poor + (str++, r <= RATING_POOR) || // Poor + (str++, r <= RATING_MEDIOCRE) || // Mediocore + (str++, r <= RATING_GOOD) || // Good + (str++, r <= RATING_VERYGOOD) || // Very Good + (str++, r <= RATING_EXCELLENT) || // Excellent + (str++, true); // Outstanding + + SetDParam(4, str); + if (t->exclusivity == p->index) // red icon for player with exclusive rights + DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y); + + DrawString(28, y, STR_2024, 0); + y += 10; + } + } + } + + // Draw actions list + { + int y = 107, i; + int pos = w->vscroll.pos; + + if (--pos < 0) { + DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0); + y += 10; + } + for (i = 0; buttons; i++, buttons >>= 1) { + if (pos <= -5) break; + + if (buttons&1 && --pos < 0) { + DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6); + y += 10; + } + } + } + + { + int i = WP(w,def_d).data_1; + + if (i != -1) { + SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]); + SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i); + DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313); + } + } + + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 3: { /* listbox */ + const Town *t = GetTown(w->window_number); + int y = (e->we.click.pt.y - 0x6B) / 10; + + if (!IS_INT_INSIDE(y, 0, 5)) return; + + y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1); + if (y >= 0) { + WP(w,def_d).data_1 = y; + SetWindowDirty(w); + } + break; + } + + case 6: { /* carry out the action */ + DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); + break; + } + } + break; + + case WE_4: + SetWindowDirty(w); + break; + } +} + +static const WindowDesc _town_authority_desc = { + WDP_AUTO, WDP_AUTO, 317, 222, + WC_TOWN_AUTHORITY,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _town_authority_widgets, + TownAuthorityWndProc +}; + +static void ShowTownAuthorityWindow(uint town) +{ + Window *w = AllocateWindowDescFront(&_town_authority_desc, town); + + if (w != NULL) { + w->vscroll.cap = 5; + WP(w,def_d).data_1 = -1; + } +} + +static void TownViewWndProc(Window *w, WindowEvent *e) +{ + Town *t = GetTown(w->window_number); + + switch (e->event) { + case WE_PAINT: + // disable renaming town in network games if you are not the server + SetWindowWidgetDisabledState(w, 8, _networking && !_network_server); + + SetDParam(0, t->index); + DrawWindowWidgets(w); + + SetDParam(0, t->population); + SetDParam(1, t->num_houses); + DrawString(2, 107, STR_2006_POPULATION, 0); + + SetDParam(0, t->act_pass); + SetDParam(1, t->max_pass); + DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0); + + SetDParam(0, t->act_mail); + SetDParam(1, t->max_mail); + DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0); + + DrawWindowViewport(w); + break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 6: /* scroll to location */ + ScrollMainWindowToTile(t->xy); + break; + + case 7: /* town authority */ + ShowTownAuthorityWindow(w->window_number); + break; + + case 8: /* rename */ + SetDParam(0, w->window_number); + ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL); + break; + + case 9: /* expand town */ + ExpandTown(t); + break; + + case 10: /* delete town */ + DeleteTown(t); + break; + } + break; + + case WE_ON_EDIT_TEXT: + if (e->we.edittext.str[0] != '\0') { + _cmd_text = e->we.edittext.str; + DoCommandP(0, w->window_number, 0, NULL, + CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN)); + } + break; + } +} + + +static const Widget _town_view_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, +{ WIDGETS_END}, +}; + +static const WindowDesc _town_view_desc = { + WDP_AUTO, WDP_AUTO, 260, 150, + WC_TOWN_VIEW,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, + _town_view_widgets, + TownViewWndProc +}; + +static const Widget _town_view_scen_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY}, +{ WIDGETS_END}, +}; + +static const WindowDesc _town_view_scen_desc = { + WDP_AUTO, WDP_AUTO, 260, 150, + WC_TOWN_VIEW,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, + _town_view_scen_widgets, + TownViewWndProc +}; + +void ShowTownViewWindow(TownID town) +{ + Window *w; + + if (_game_mode != GM_EDITOR) { + w = AllocateWindowDescFront(&_town_view_desc, town); + } else { + w = AllocateWindowDescFront(&_town_view_scen_desc, town); + } + + if (w != NULL) { + w->flags4 |= WF_DISABLE_VP_SCROLL; + AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1); + } +} + +static const Widget _town_directory_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP}, +{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, +{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +{ WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL}, +{ WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, +}; + + +// used to get a sorted list of the towns +static uint _num_town_sort; + +static char _bufcache[64]; +static const Town* _last_town; + +static int CDECL TownNameSorter(const void *a, const void *b) +{ + const Town* ta = *(const Town**)a; + const Town* tb = *(const Town**)b; + char buf1[64]; + int r; + + SetDParam(0, ta->index); + GetString(buf1, STR_TOWN, lastof(buf1)); + + /* If 'b' is the same town as in the last round, use the cached value + * We do this to speed stuff up ('b' is called with the same value a lot of + * times after eachother) */ + if (tb != _last_town) { + _last_town = tb; + SetDParam(0, tb->index); + GetString(_bufcache, STR_TOWN, lastof(_bufcache)); + } + + r = strcmp(buf1, _bufcache); + if (_town_sort_order & 1) r = -r; + return r; +} + +static int CDECL TownPopSorter(const void *a, const void *b) +{ + const Town* ta = *(const Town**)a; + const Town* tb = *(const Town**)b; + int r = ta->population - tb->population; + if (_town_sort_order & 1) r = -r; + return r; +} + +static void MakeSortedTownList(void) +{ + const Town* t; + uint n = 0; + + /* Create array for sorting */ + _town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0])); + if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list"); + + FOR_ALL_TOWNS(t) _town_sort[n++] = t; + + _num_town_sort = n; + + _last_town = NULL; // used for "cache" + qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter); + + DEBUG(misc, 3, "Resorting towns list"); +} + + +static void TownDirectoryWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + if (_town_sort_dirty) { + _town_sort_dirty = false; + MakeSortedTownList(); + } + + SetVScrollCount(w, _num_town_sort); + + DrawWindowWidgets(w); + DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10); + + { + int n = 0; + uint16 i = w->vscroll.pos; + int y = 28; + + while (i < _num_town_sort) { + const Town* t = _town_sort[i]; + + assert(t->xy); + + SetDParam(0, t->index); + SetDParam(1, t->population); + DrawString(2, y, STR_2057, 0); + + y += 10; + i++; + if (++n == w->vscroll.cap) break; // max number of towns in 1 window + } + SetDParam(0, GetWorldPopulation()); + DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0); + } + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 3: { /* Sort by Name ascending/descending */ + _town_sort_order = (_town_sort_order == 0) ? 1 : 0; + _town_sort_dirty = true; + SetWindowDirty(w); + } break; + + case 4: { /* Sort by Population ascending/descending */ + _town_sort_order = (_town_sort_order == 2) ? 3 : 2; + _town_sort_dirty = true; + SetWindowDirty(w); + } break; + + case 5: { /* Click on Town Matrix */ + const Town* t; + + uint16 id_v = (e->we.click.pt.y - 28) / 10; + + if (id_v >= w->vscroll.cap) return; // click out of bounds + + id_v += w->vscroll.pos; + + if (id_v >= _num_town_sort) return; // click out of town bounds + + t = _town_sort[id_v]; + assert(t->xy); + ScrollMainWindowToTile(t->xy); + break; + } + } + break; + + case WE_4: + SetWindowDirty(w); + break; + + case WE_RESIZE: + w->vscroll.cap += e->we.sizing.diff.y / 10; + break; + } +} + +static const WindowDesc _town_directory_desc = { + WDP_AUTO, WDP_AUTO, 208, 202, + WC_TOWN_DIRECTORY,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _town_directory_widgets, + TownDirectoryWndProc +}; + + +void ShowTownDirectory(void) +{ + Window *w = AllocateWindowDescFront(&_town_directory_desc, 0); + + if (w != NULL) { + w->vscroll.cap = 16; + w->resize.step_height = 10; + w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high + } +} -- cgit v1.2.3-54-g00ecf