From b4b98e51655012ea42dbc8ab9e455fbec0d04b39 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 13 Aug 2017 18:38:42 +0000 Subject: (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) --- src/town_cmd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 66092ff34..daaad7e8d 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1244,7 +1244,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t case TL_3X3_GRID: // Use 2x2 grid afterwards! GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir)); - /* FALL THROUGH */ + FALLTHROUGH; case TL_2X2_GRID: rcmd = GetTownRoadGridElement(t1, tile, target_dir); @@ -1253,7 +1253,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t case TL_BETTER_ROADS: // Use original afterwards! GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir)); - /* FALL THROUGH */ + FALLTHROUGH; case TL_ORIGINAL: /* Allow a house at the edge. 60% chance or @@ -3259,7 +3259,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold) return town; } - /* FALL THROUGH */ + FALLTHROUGH; case MP_HOUSE: return Town::GetByTile(tile); -- cgit v1.2.3-54-g00ecf