From a50ba1b8c1afc164cf14750d9c1a89dfec9dd25a Mon Sep 17 00:00:00 2001 From: smatz Date: Tue, 23 Jun 2009 09:52:26 +0000 Subject: (svn r16632) -Codechange: rename Town::flags12 to Town::flags --- src/town_cmd.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 6bf8c7941..74bfd5e82 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -488,7 +488,7 @@ static void TileLoop_Town(TileIndex tile) _current_company = OWNER_TOWN; if ((hs->building_flags & BUILDING_HAS_1_TILE) && - HasBit(t->flags12, TOWN_IS_FUNDED) && + HasBit(t->flags, TOWN_IS_FUNDED) && CanDeleteHouse(tile) && GetHouseAge(tile) >= hs->minimum_life && --t->time_until_rebuild == 0) { @@ -656,7 +656,7 @@ static bool GrowTown(Town *t); static void TownTickHandler(Town *t) { - if (HasBit(t->flags12, TOWN_IS_FUNDED)) { + if (HasBit(t->flags, TOWN_IS_FUNDED)) { int i = t->grow_counter - 1; if (i < 0) { if (GrowTown(t)) { @@ -1460,7 +1460,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize t->num_houses = 0; t->time_until_rebuild = 10; UpdateTownRadius(t); - t->flags12 = 0; + t->flags = 0; t->population = 0; t->grow_counter = 0; t->growth_rate = 250; @@ -2121,7 +2121,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) SetBit(oneof, TOWN_HAS_STADIUM); } - if (t->flags12 & oneof) continue; + if (t->flags & oneof) continue; /* Make sure there is no slope? */ bool noslope = (hs->building_flags & TILE_NOT_SLOPED) != 0; @@ -2146,7 +2146,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) t->num_houses++; /* Special houses that there can be only one of. */ - t->flags12 |= oneof; + t->flags |= oneof; byte construction_counter = 0; byte construction_stage = 0; @@ -2233,9 +2233,9 @@ void ClearTownHouse(Town *t, TileIndex tile) /* Clear flags for houses that only may exist once/town. */ if (hs->building_flags & BUILDING_IS_CHURCH) { - ClrBit(t->flags12, TOWN_HAS_CHURCH); + ClrBit(t->flags, TOWN_HAS_CHURCH); } else if (hs->building_flags & BUILDING_IS_STADIUM) { - ClrBit(t->flags12, TOWN_HAS_STADIUM); + ClrBit(t->flags, TOWN_HAS_STADIUM); } /* Do the actual clearing of tiles */ @@ -2404,7 +2404,7 @@ static void TownActionFundBuildings(Town *t) /* Build next tick */ t->grow_counter = 1; /* If we were not already growing */ - SetBit(t->flags12, TOWN_IS_FUNDED); + SetBit(t->flags, TOWN_IS_FUNDED); /* And grow for 3 months */ t->fund_buildings_months = 3; } @@ -2591,7 +2591,7 @@ static void UpdateTownGrowRate(Town *t) InvalidateWindow(WC_TOWN_AUTHORITY, t->index); - ClrBit(t->flags12, TOWN_IS_FUNDED); + ClrBit(t->flags, TOWN_IS_FUNDED); if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return; /** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the @@ -2630,7 +2630,7 @@ static void UpdateTownGrowRate(Town *t) if (m <= t->grow_counter) t->grow_counter = m; - SetBit(t->flags12, TOWN_IS_FUNDED); + SetBit(t->flags, TOWN_IS_FUNDED); } static void UpdateTownAmounts(Town *t) -- cgit v1.2.3-54-g00ecf