From a40bba8bace426b961d31f5b0362629044c0766e Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 21 Apr 2008 11:29:01 +0000 Subject: (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. --- src/town_cmd.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 45de37aeb..b40f41166 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -381,16 +381,18 @@ static void MakeSingleHouseBigger(TileIndex tile) IncHouseConstructionTick(tile); if (GetHouseConstructionTick(tile) != 0) return; + const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); + /* Check and/or */ - if (HasBit(GetHouseSpecs(GetHouseType(tile))->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); - if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res); + if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res); } if (IsHouseCompleted(tile)) { /* Now that construction is complete, we can add the population of the * building to the town. */ - ChangePopulation(GetTownByTile(tile), GetHouseSpecs(GetHouseType(tile))->population); + ChangePopulation(GetTownByTile(tile), hs->population); SetHouseConstructionYear(tile, _cur_year); } MarkTileDirtyByTile(tile); -- cgit v1.2.3-54-g00ecf