From 8cea2059a5c32ce8ff284f37536ea3a9cbb30e53 Mon Sep 17 00:00:00 2001 From: glx Date: Sat, 4 Aug 2007 23:35:27 +0000 Subject: (svn r10787) -Fix r10755: _total_towns was not increased when placing town manually in scenario editor --- src/town_cmd.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 7c731b39e..4fa9a8c85 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -47,6 +47,7 @@ DEFINE_OLD_POOL_GENERIC(Town, Town) Town::Town(TileIndex tile) { + if (tile != 0) _total_towns++; this->xy = tile; } @@ -1354,8 +1355,6 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize extern int _nb_orig_names; int x, i; - _total_towns++; - t->xy = tile; t->num_houses = 0; t->time_until_rebuild = 10; -- cgit v1.2.3-54-g00ecf