From 813e85f301d7dcc1014185832788b37995df529a Mon Sep 17 00:00:00 2001 From: frosch Date: Tue, 28 Apr 2015 17:25:21 +0000 Subject: (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. --- src/town_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 642d95919..4ac63d5de 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1311,7 +1311,7 @@ static bool CanFollowRoad(TileIndex tile, DiagDirection dir) if (HasTileWaterGround(target_tile)) return false; RoadBits target_rb = GetTownRoadBits(target_tile); - if (_settings_game.economy.allow_town_roads) { + if (_settings_game.economy.allow_town_roads || _generating_world) { /* Check whether a road connection exists or can be build. */ switch (GetTileType(target_tile)) { case MP_ROAD: -- cgit v1.2.3-54-g00ecf