From 75d4bc947ddbb92ecf660d9a9858c854d5e34a15 Mon Sep 17 00:00:00 2001 From: frosch Date: Sat, 17 Apr 2010 13:31:41 +0000 Subject: (svn r19654) -Codechange: Use Extract<> in more places. --- src/town_cmd.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index c4f10b072..a77203014 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -14,6 +14,7 @@ #include "road_cmd.h" #include "landscape.h" #include "viewport_func.h" +#include "cmd_helper.h" #include "command_func.h" #include "industry.h" #include "station_base.h" @@ -1518,9 +1519,9 @@ static bool IsUniqueTownName(const char *name) */ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { - TownSize size = (TownSize)GB(p1, 0, 2); + TownSize size = Extract(p1); bool city = HasBit(p1, 2); - TownLayout layout = (TownLayout)GB(p1, 3, 3); + TownLayout layout = Extract(p1); TownNameParams par(_settings_game.game_creation.town_name); bool random = HasBit(p1, 6); uint32 townnameparts = p2; -- cgit v1.2.3-54-g00ecf