From 0cd41d1dc62386d15960b5a6f990207caf8d9834 Mon Sep 17 00:00:00 2001 From: smatz Date: Sat, 10 Jan 2009 15:54:07 +0000 Subject: (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user). --- src/town_cmd.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 4b9de5618..1546f8cb3 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2103,12 +2103,9 @@ void ClearTownHouse(Town *t, TileIndex tile) static bool IsUniqueTownName(const char *name) { const Town *t; - char buf[512]; FOR_ALL_TOWNS(t) { - SetDParam(0, t->index); - GetString(buf, STR_TOWN, lastof(buf)); - if (strcmp(buf, name) == 0) return false; + if (t->name != NULL && strcmp(t->name, name) == 0) return false; } return true; -- cgit v1.2.3-54-g00ecf