From e7a501100a242640d25c21627ec67e75f9645043 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/town.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/town.h') diff --git a/src/town.h b/src/town.h index 155a392ca..53de13ce5 100644 --- a/src/town.h +++ b/src/town.h @@ -197,7 +197,7 @@ struct Town : PoolItem { inline uint16 MaxTownNoise() const { if (this->population == 0) return 0; // no population? no noise - return ((this->population / _settings.economy.town_noise_population[_settings.difficulty.town_council_tolerance]) + 3); + return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3); } }; @@ -207,7 +207,7 @@ struct Town : PoolItem { */ inline TownLayout Town::GetActiveLayout() const { - return (_settings.economy.town_layout == TL_RANDOM) ? this->layout : _settings.economy.town_layout; + return (_settings_game.economy.town_layout == TL_RANDOM) ? this->layout : _settings_game.economy.town_layout; } struct HouseSpec { -- cgit v1.2.3-54-g00ecf