From 9c675afb9119cb6a1a78f368f2b5c68e00bdfa45 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 23 Apr 2008 22:55:11 +0000 Subject: (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. --- src/town.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/town.h') diff --git a/src/town.h b/src/town.h index 068567842..ab49775d3 100644 --- a/src/town.h +++ b/src/town.h @@ -124,7 +124,6 @@ struct Town : PoolItem { PlayerByte exclusivity; ///< which player has exslusivity uint8 exclusive_counter; ///< months till the exclusivity expires int16 ratings[MAX_PLAYERS]; - int16 test_rating; /* Maximum amount of passengers and mail that can be transported. */ uint32 max_pass; -- cgit v1.2.3-54-g00ecf