From 9bc3d8861fa5dbd093264d3ba4fda24c6552fdcd Mon Sep 17 00:00:00 2001 From: alberth Date: Sat, 28 May 2011 13:56:35 +0000 Subject: (svn r22514) -Feature: Save heightmap in scenario editor. --- src/toolbar_gui.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/toolbar_gui.cpp') diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 4bd5efcf6..e879114d2 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -355,9 +355,10 @@ static CallBackFunction MenuClickSettings(int index) enum SaveLoadEditorMenuEntries { SLEME_SAVE_SCENARIO = 0, SLEME_LOAD_SCENARIO, + SLEME_SAVE_HEIGHTMAP, SLEME_LOAD_HEIGHTMAP, SLEME_EXIT_TOINTRO, - SLEME_EXIT_GAME = 5, + SLEME_EXIT_GAME = 6, SLEME_MENUCOUNT, }; @@ -387,6 +388,7 @@ static CallBackFunction MenuClickSaveLoad(int index = 0) switch (index) { case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; + case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break; case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLEME_EXIT_GAME: HandleExitGameRequest(); break; -- cgit v1.2.3-54-g00ecf