From f81217bcf4cf2532e28e5c264bdb811d4882981b Mon Sep 17 00:00:00 2001 From: belugas Date: Wed, 4 Apr 2007 03:21:14 +0000 Subject: (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done --- src/tgp.cpp | 43 ++++++++++++++++++++++++------------------- 1 file changed, 24 insertions(+), 19 deletions(-) (limited to 'src/tgp.cpp') diff --git a/src/tgp.cpp b/src/tgp.cpp index cfdb037ff..9b66b3f3d 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file tgp.cpp OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin */ + #include "stdafx.h" #include #include "openttd.h" @@ -17,7 +19,6 @@ #include "helpers.hpp" /* - * OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin * * Quickie guide to Perlin Noise * Perlin noise is a predictable pseudo random number sequence. By generating @@ -167,11 +168,11 @@ static const int amplitude_decimal_bits = 10; /** Height map - allocated array of heights (MapSizeX() + 1) x (MapSizeY() + 1) */ struct HeightMap { - height_t *h; //! array of heights - uint dim_x; //! height map size_x MapSizeX() + 1 - uint total_size; //! height map total size - uint size_x; //! MapSizeX() - uint size_y; //! MapSizeY() + height_t *h; //< array of heights + uint dim_x; //< height map size_x MapSizeX() + 1 + uint total_size; //< height map total size + uint size_x; //< MapSizeX() + uint size_y; //< MapSizeY() }; /** Global height map instance */ @@ -200,13 +201,13 @@ static HeightMap _height_map = {NULL, 0, 0, 0, 0}; /** Noise amplitudes (multiplied by 1024) * - indexed by "smoothness setting" and log2(frequency) */ static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][12] = { - // Very smooth + /* Very smooth */ {1000, 350, 123, 43, 15, 1, 1, 0, 0, 0, 0, 0}, - // Smooth + /* Smooth */ {1000, 1000, 403, 200, 64, 8, 1, 0, 0, 0, 0, 0}, - // Rough + /* Rough */ {1000, 1200, 800, 500, 200, 16, 4, 0, 0, 0, 0, 0}, - // Very Rough + /* Very Rough */ {1500, 1000, 1200, 1000, 500, 32, 20, 0, 0, 0, 0, 0}, }; @@ -215,13 +216,17 @@ static const amplitude_t _water_percent[4] = {20, 80, 250, 400}; /** Desired maximum height - indexed by _opt.diff.terrain_type */ static const int8 _max_height[4] = { - 6, // Very flat - 9, // Flat - 12, // Hilly - 15 // Mountainous + 6, ///< Very flat + 9, ///< Flat + 12, ///< Hilly + 15 ///< Mountainous }; -/** Check if a X/Y set are within the map. */ +/** Check if a X/Y set are within the map. + * @param x coordinate x + * @param y coordinate y + * @return true if within the map + */ static inline bool IsValidXY(uint x, uint y) { return ((int)x) >= 0 && x < _height_map.size_x && ((int)y) >= 0 && y < _height_map.size_y; @@ -680,10 +685,10 @@ static inline int perlin_landXY(uint x, uint y) /* The following decimals are the octave power modifiers for the Perlin noise */ static const double _perlin_p_values[][7] = { // perlin frequency per power - { 0.35, 0.35, 0.35, 0.35, 0.35, 0.25, 0.539 }, // Very smooth - { 0.45, 0.55, 0.45, 0.45, 0.35, 0.25, 0.89 }, // Smooth - { 0.85, 0.80, 0.70, 0.45, 0.45, 0.35, 1.825 }, // Rough 1.825 - { 0.95, 0.85, 0.80, 0.55, 0.55, 0.45, 2.245 } // Very Rough 2.25 + { 0.35, 0.35, 0.35, 0.35, 0.35, 0.25, 0.539 }, ///< Very smooth + { 0.45, 0.55, 0.45, 0.45, 0.35, 0.25, 0.89 }, ///< Smooth + { 0.85, 0.80, 0.70, 0.45, 0.45, 0.35, 1.825 }, ///< Rough 1.825 + { 0.95, 0.85, 0.80, 0.55, 0.55, 0.45, 2.245 } //< Very Rough 2.25 }; /** -- cgit v1.2.3-54-g00ecf