From 85856abb7cb5a7ca1e572ae6c5a96259a3db96e9 Mon Sep 17 00:00:00 2001 From: yexo Date: Fri, 19 Feb 2010 23:29:47 +0000 Subject: (svn r19165) -Fix [FS#3629]: vehicle running costs shouldn't be changed in a running game --- src/table/settings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/table') diff --git a/src/table/settings.h b/src/table/settings.h index 8dd38a635..745c100dc 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -340,7 +340,7 @@ const SettingDesc _settings[] = { SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 2, 2, 4, 1, STR_NULL, DifficultyChange), - SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_SEA_LEVEL_LOW, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 0, 0, 2, 1, STR_SEA_LEVEL_LOW, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.competitor_speed, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 4, 1, STR_AI_SPEED_VERY_SLOW, DifficultyChange), SDT_CONDNULL( 1, 97, 109), SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 1, 0, 2, 1, STR_DISASTER_NONE, DifficultyChange), -- cgit v1.2.3-70-g09d2