From c24374f99c22d9420d6d182ff835f07a5b954b48 Mon Sep 17 00:00:00 2001 From: planetmaker Date: Tue, 8 Jan 2013 22:46:42 +0000 Subject: (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) --- src/table/sprites.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/table/sprites.h') diff --git a/src/table/sprites.h b/src/table/sprites.h index 538888308..463716cb1 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -9,7 +9,7 @@ /** * @file sprites.h - * This file contails all sprite-related enums and defines. These consist mainly of + * This file contains all sprite-related enums and defines. These consist mainly of * the sprite numbers and a bunch of masks and macros to handle sprites and to get * rid of all the magic numbers in the code. * @@ -26,7 +26,7 @@ * * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. - * Don't be lazy and typing, and only use abbrevations when their meaning is clear or + * Don't be lazy and typing, and only use abbreviations when their meaning is clear or * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about this being too much typing work if the enums are like @@ -709,14 +709,14 @@ static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365; * TILE_* denotes the different tiles a suspension bridge * can have * TILE_A and TILE_B are the "beginnings" and "ends" of the - * suspension system. they have small rectangluar endcaps + * suspension system. They have small rectangular endcaps * TILE_C and TILE_D look almost identical to TILE_A and * TILE_B, but they do not have the "endcaps". They form the * middle part * TILE_E is a condensed configuration of two pillars. while they * are usually 2 pillars apart, they only have 1 pillar separation * here - * TILE_F is an extended configuration of pillars. they are + * TILE_F is an extended configuration of pillars. They are * plugged in when pillars should be 3 tiles apart */ static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453; @@ -860,7 +860,7 @@ static const SpriteID SPR_BTGIR_MGLV_Y = 4403; * tubular bridges have 3 kinds of tiles: * a start tile (with only half a tube on the far side, marked _BEG * a middle tile (full tunnel), marked _MID - * and an end tile (half a tube on the near side, maked _END + * and an end tile (half a tube on the near side, marked _END */ static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559; static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560; -- cgit v1.2.3-54-g00ecf