From 8f5d0ecde39cbaf2ac1a6d27e82239bfc3bf1515 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Fri, 9 Jul 2021 21:16:03 +0200 Subject: Codechange: split settings.ini over several files (#9421) This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible. --- src/table/settings/old_gameopt_settings.ini | 160 ++++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 src/table/settings/old_gameopt_settings.ini (limited to 'src/table/settings/old_gameopt_settings.ini') diff --git a/src/table/settings/old_gameopt_settings.ini b/src/table/settings/old_gameopt_settings.ini new file mode 100644 index 000000000..4e8e46716 --- /dev/null +++ b/src/table/settings/old_gameopt_settings.ini @@ -0,0 +1,160 @@ +; This file is part of OpenTTD. +; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . +; + +; Settings that used to be saved in the savegame under the OPTS chunk and +; under "gameopts" in the configuration file, but no longer are. Most of these +; are now moved to other places. +; +; For backwards compatability, this file dictates how both were saved. When +; a configuration files contains these entries, they are read once, and removed +; from the configuration file afterwards. Those that are still supported will +; be saved in their new place. + +[pre-amble] +static std::initializer_list _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"}; +static std::initializer_list _climates{"temperate", "arctic", "tropic", "toyland"}; + +static const SettingVariant _old_gameopt_settings_table[] = { +/* In version 4 a new difficulty setting has been added to the difficulty settings, + * town attitude towards demolishing. Needs special handling because some dimwit thought + * it funny to have the GameDifficulty struct be an array while it is a struct of + * same-sized members + * XXX - To save file-space and since values are never bigger than about 10? only + * save the first 16 bits in the savegame. Question is why the values are still int32 + * and why not byte for example? + * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlCopy() hack + * for savegames version 0 - though it is an array, it has to go through the byteswap process */ +[post-amble] +}; +[templates] +SDTG_LIST = SDTG_LIST($name, $type, $flags, $var, $def, $length, $from, $to, $cat, $extra, $startup), +SDTG_VAR = SDTG_VAR($name, $type, $flags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), +SDT_NULL = SDT_NULL( $length, $from, $to), +SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), +SDTG_OMANY = SDTG_OMANY($name, $type, $flags, $var, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), +SDT_OMANY = SDT_OMANY(GameSettings, $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $load, $cat, $extra, $startup), +SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), + +[validation] +SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); +SDTG_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); +SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); +SDT_OMANY = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); +SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size"); + +[defaults] +flags = SF_NONE +interval = 0 +str = STR_NULL +strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT +strval = STR_NULL +pre_cb = nullptr +post_cb = nullptr +load = nullptr +from = SL_MIN_VERSION +to = SL_MAX_VERSION +cat = SC_ADVANCED +extra = 0 +startup = false + + + +[SDTG_LIST] +name = ""diff_custom"" +sdt_cmd = SDT_INTLIST +sle_cmd = SL_ARR +type = SLE_FILE_I16 | SLE_VAR_U16 +flags = SF_NOT_IN_CONFIG +var = _old_diff_custom +length = 17 +def = nullptr +to = SLV_4 + +[SDTG_LIST] +name = ""diff_custom"" +sdt_cmd = SDT_INTLIST +sle_cmd = SL_ARR +type = SLE_UINT16 +flags = SF_NOT_IN_CONFIG +var = _old_diff_custom +length = 18 +def = nullptr +full = nullptr +from = SLV_4 + +[SDTG_VAR] +name = ""diff_level"" +var = _old_diff_level +type = SLE_UINT8 +flags = SF_NOT_IN_CONFIG +def = SP_CUSTOM +min = SP_EASY +max = SP_CUSTOM +cat = SC_BASIC + +[SDT_OMANY] +var = locale.currency +type = SLE_UINT8 +flags = SF_NO_NETWORK_SYNC +def = 0 +max = CURRENCY_END - 1 +full = _locale_currencies +cat = SC_BASIC + +[SDTG_OMANY] +name = ""units"" +var = _old_units +type = SLE_UINT8 +flags = SF_NOT_IN_CONFIG +def = 1 +max = 2 +full = _locale_units +cat = SC_BASIC + +# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow +# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. +[SDT_OMANY] +var = game_creation.town_name +type = SLE_UINT8 +def = 0 +max = 255 +full = _town_names +cat = SC_BASIC + +[SDT_OMANY] +var = game_creation.landscape +type = SLE_UINT8 +def = 0 +max = 3 +full = _climates +load = ConvertLandscape +cat = SC_BASIC + +[SDT_VAR] +var = game_creation.snow_line_height +type = SLE_UINT8 +def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT +min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT +# "max" used to be MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, but this would overflow the storage. +max = UINT8_MAX +to = SLV_22 + +[SDTC_OMANY] +var = gui.autosave +type = SLE_UINT8 +flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC +def = 1 +max = 4 +full = _autosave_interval +cat = SC_BASIC + +[SDT_OMANY] +var = vehicle.road_side +type = SLE_UINT8 +def = 1 +max = 1 +full = _roadsides +cat = SC_BASIC -- cgit v1.2.3-54-g00ecf