From 5e2b7e023875bbf7aed8223bdf7657f579e5bb85 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 17 Dec 2009 16:59:33 +0000 Subject: (svn r18522) -Feature: add the possibility to not make new tree tiles in-game --- src/table/settings.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/table/settings.h') diff --git a/src/table/settings.h b/src/table/settings.h index bda619107..62213dc10 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -523,6 +523,7 @@ const SettingDesc _settings[] = { SDT_CONDBOOL(GameSettings, construction.freeform_edges, 111, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges), SDT_CONDVAR(GameSettings, game_creation.water_borders, SLE_UINT8,111, SL_MAX_VERSION, 0, 0, 15, 0, 16, 0, STR_NULL, NULL), SDT_CONDVAR(GameSettings, game_creation.custom_town_number, SLE_UINT16,115, SL_MAX_VERSION, 0, 0, 1, 1, 5000, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, construction.extra_tree_placement, SLE_UINT8,132, SL_MAX_VERSION, 0,MS, 2, 0, 2, 0, STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT, NULL), SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL), SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL), -- cgit v1.2.3-54-g00ecf