From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- src/table/clear_land.h | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 src/table/clear_land.h (limited to 'src/table/clear_land.h') diff --git a/src/table/clear_land.h b/src/table/clear_land.h new file mode 100644 index 000000000..581c86855 --- /dev/null +++ b/src/table/clear_land.h @@ -0,0 +1,62 @@ +/* $Id$ */ + +static const SpriteID _landscape_clear_sprites[8] = { + 0xFA0, + 0xFB3, + 0xFB4, + 0xFB5, + 0xFB6, + 0xFA0, + 0xFB3, + 0xFB4, +}; + +static const byte _fence_mod_by_tileh[32] = { + 0, 2, 4, 0, 0, 2, 4, 0, + 0, 2, 4, 0, 0, 2, 4, 0, + 0, 2, 4, 0, 0, 2, 4, 4, + 0, 2, 4, 2, 0, 2, 4, 0, +}; + +static const byte _fence_mod_by_tileh_2[32] = { + 1, 1, 5, 5, 3, 3, 1, 1, + 1, 1, 5, 5, 3, 3, 1, 1, + 1, 1, 5, 5, 3, 3, 1, 5, + 1, 1, 5, 5, 3, 3, 3, 1, +}; + + +static const SpriteID _clear_land_fence_sprites_1[7] = { + 0xFFA, + 0x1000, + 0x1006, + 0x100C, + 0x1012, + 0x1018, +}; + +static const SpriteID _clear_land_sprites_1[16] = { + 0x101E, + 0x1031, + 0x1044, + 0x1057, + 0x106A, + 0x107D, + 0x1090, + 0x10A3, + 0x10B6, +}; + +static const SpriteID _clear_land_sprites_2[8] = { + 0x118D, + 0x11A0, + 0x11B3, + 0x11C6, +}; + +static const SpriteID _clear_land_sprites_3[8] = { + 0x118D, + 0x11A0, + 0x11B3, + 0x11C6, +}; -- cgit v1.2.3-54-g00ecf