From 85c0276d0e9cfe375100cc0a632368b4fbe310aa Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 23 Feb 2009 18:14:18 +0000 Subject: (svn r15557) -Fix: the font width cache was not updated when changing fonts causing the font spacing to be off when changing fonts in-game (auto font detection). --- src/strings.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/strings.cpp') diff --git a/src/strings.cpp b/src/strings.cpp index 95342d2fb..0d421a9e5 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -30,6 +30,7 @@ #include "video/video_driver.hpp" #include "engine_base.h" #include "strgen/strgen.h" +#include "gfx_func.h" #include "table/strings.h" #include "table/control_codes.h" @@ -1587,6 +1588,9 @@ void CheckForMissingGlyphsInLoadedLanguagePack() Utf8Encode(err_str, SCC_YELLOW); SetDParamStr(0, err_str); ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0); + + /* Reset the font width */ + LoadStringWidthTable(); return; } } @@ -1595,6 +1599,9 @@ void CheckForMissingGlyphsInLoadedLanguagePack() break; } + /* Update the font with cache */ + LoadStringWidthTable(); + #if !defined(WITH_ICU) /* * For right-to-left languages we need the ICU library. If -- cgit v1.2.3-54-g00ecf