From 2664f2a2d95dbc2122ff1f9b96e8569ae401892f Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 6 May 2009 15:06:57 +0000 Subject: (svn r16242) -Codechange: rework pausing -Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join --- src/station_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/station_gui.cpp') diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 8ca0ff317..62d8c54a4 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -549,7 +549,7 @@ public: virtual void OnTick() { - if (_pause_game != 0) return; + if (_pause_mode != PM_UNPAUSED) return; if (this->stations.NeedResort()) { DEBUG(misc, 3, "Periodic rebuild station list company %d", this->window_number); this->SetDirty(); -- cgit v1.2.3-70-g09d2