From 8cd9ab9b7eb684737321cb09a875e41b1632a609 Mon Sep 17 00:00:00 2001 From: truelight Date: Thu, 13 Sep 2007 18:22:34 +0000 Subject: (svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in it too, but use a nice seperate variable for it -Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support --- src/spritecache.cpp | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'src/spritecache.cpp') diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 710bca443..fb8e684d3 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -25,6 +25,7 @@ uint _sprite_cache_size = 4; struct SpriteCache { void *ptr; + uint8 file_slot; uint32 file_pos; int16 lru; uint32 id; @@ -127,6 +128,7 @@ void* AllocSprite(size_t); static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite) { + uint8 file_slot = sc->file_slot; uint32 file_pos = sc->file_pos; DEBUG(sprite, 9, "Load sprite %d", id); @@ -136,7 +138,8 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite) /* SPR_IMG_QUERY is a BIG FAT RED ? */ id = SPR_IMG_QUERY; - file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos; + file_slot = GetSpriteCache(SPR_IMG_QUERY)->file_slot; + file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos; } if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) { @@ -145,7 +148,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite) SpriteLoaderPNG sprite_loader; SpriteLoader::Sprite sprite; - if (sprite_loader.LoadSprite(&sprite, sc->grf_name, sc->id)) { + if (sprite_loader.LoadSprite(&sprite, sc->grf_name, 0, sc->id)) { sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); free(sprite.data); @@ -161,7 +164,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite) #endif /* WITH_PNG */ } - FioSeekToFile(file_pos); + FioSeekToFile(file_slot, file_pos); /* Read the size and type */ int num = FioReadWord(); @@ -232,7 +235,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite) SpriteLoaderGrf sprite_loader; SpriteLoader::Sprite sprite; - if (!sprite_loader.LoadSprite(&sprite, sc->grf_name, file_pos)) return NULL; + if (!sprite_loader.LoadSprite(&sprite, sc->grf_name, file_slot, file_pos)) return NULL; if (id == 142) sprite.height = 10; // Compensate for a TTD bug sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); free(sprite.data); @@ -241,10 +244,10 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite) } -bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id) +bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id) { SpriteCache *sc; - uint32 file_pos = FioGetPos() | (file_index << 24); + uint32 file_pos = FioGetPos(); if (!ReadSpriteHeaderSkipData()) return false; @@ -253,6 +256,7 @@ bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id) } sc = AllocateSpriteCache(load_index); + sc->file_slot = file_slot; sc->file_pos = file_pos; sc->ptr = NULL; sc->lru = 0; @@ -280,6 +284,7 @@ void DupSprite(SpriteID old_spr, SpriteID new_spr) SpriteCache *scold = GetSpriteCache(old_spr); SpriteCache *scnew = AllocateSpriteCache(new_spr); + scnew->file_slot = scold->file_slot; scnew->file_pos = scold->file_pos; scnew->ptr = NULL; scnew->id = scold->id; -- cgit v1.2.3-54-g00ecf