From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- src/smallmap_gui.c | 1114 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1114 insertions(+) create mode 100644 src/smallmap_gui.c (limited to 'src/smallmap_gui.c') diff --git a/src/smallmap_gui.c b/src/smallmap_gui.c new file mode 100644 index 000000000..65e040656 --- /dev/null +++ b/src/smallmap_gui.c @@ -0,0 +1,1114 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "functions.h" +#include "bridge_map.h" +#include "clear_map.h" +#include "industry_map.h" +#include "station_map.h" +#include "table/strings.h" +#include "table/sprites.h" +#include "map.h" +#include "tile.h" +#include "gui.h" +#include "tree_map.h" +#include "tunnel_map.h" +#include "window.h" +#include "gfx.h" +#include "viewport.h" +#include "player.h" +#include "vehicle.h" +#include "town.h" +#include "sound.h" +#include "variables.h" + +static const Widget _smallmap_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, +{ WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, +{ WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, +{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, +}; + +static int _smallmap_type; +static bool _smallmap_show_towns = true; + +#define MK(a,b) a, b +#define MKEND() 0xFFFF +#define MS(a,b) (a | 0x100), b + +/* Legend text giving the colours to look for on the minimap */ +static const uint16 _legend_land_contours[] = { + MK(0x5A, STR_00F0_100M), + MK(0x5C, STR_00F1_200M), + MK(0x5E, STR_00F2_300M), + MK(0x1F, STR_00F3_400M), + MK(0x27, STR_00F4_500M), + + MS(0xD7, STR_00EB_ROADS), + MK(0x0A, STR_00EC_RAILROADS), + MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MK(0x0F, STR_00EF_VEHICLES), + MKEND() +}; + +static const uint16 _legend_vehicles[] = { + MK(0xB8, STR_00F5_TRAINS), + MK(0xBF, STR_00F6_ROAD_VEHICLES), + MK(0x98, STR_00F7_SHIPS), + MK(0x0F, STR_00F8_AIRCRAFT), + MS(0xD7, STR_00F9_TRANSPORT_ROUTES), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MKEND() +}; + +static const uint16 _legend_industries_normal[] = { + MK(0xD7, STR_00FA_COAL_MINE), + MK(0xB8, STR_00FB_POWER_STATION), + MK(0x56, STR_00FC_FOREST), + MK(0xC2, STR_00FD_SAWMILL), + MK(0xBF, STR_00FE_OIL_REFINERY), + MK(0x0F, STR_0105_BANK), + + MS(0x30, STR_00FF_FARM), + MK(0xAE, STR_0100_FACTORY), + MK(0x98, STR_0102_OIL_WELLS), + MK(0x37, STR_0103_IRON_ORE_MINE), + MK(0x0A, STR_0104_STEEL_MILL), + MKEND() +}; + +static const uint16 _legend_industries_hilly[] = { + MK(0xD7, STR_00FA_COAL_MINE), + MK(0xB8, STR_00FB_POWER_STATION), + MK(0x56, STR_00FC_FOREST), + MK(0x0A, STR_0106_PAPER_MILL), + MK(0xBF, STR_00FE_OIL_REFINERY), + MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), + MS(0x30, STR_00FF_FARM), + + MK(0xAE, STR_0101_PRINTING_WORKS), + MK(0x98, STR_0102_OIL_WELLS), + MK(0xC2, STR_0107_GOLD_MINE), + MK(0x0F, STR_0105_BANK), + MKEND() +}; + +static const uint16 _legend_industries_desert[] = { + MK(0xBF, STR_00FE_OIL_REFINERY), + MK(0x98, STR_0102_OIL_WELLS), + MK(0x0F, STR_0105_BANK), + MK(0xB8, STR_0109_DIAMOND_MINE), + MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), + MK(0x0A, STR_010A_COPPER_ORE_MINE), + MK(0x30, STR_00FF_FARM), + MS(0x56, STR_010B_FRUIT_PLANTATION), + + MK(0x27, STR_010C_RUBBER_PLANTATION), + MK(0x25, STR_010D_WATER_SUPPLY), + MK(0xD0, STR_010E_WATER_TOWER), + MK(0xAE, STR_0100_FACTORY), + MK(0xC2, STR_010F_LUMBER_MILL), + MKEND() +}; + +static const uint16 _legend_industries_candy[] = { + MK(0x30, STR_0110_COTTON_CANDY_FOREST), + MK(0xAE, STR_0111_CANDY_FACTORY), + MK(0x27, STR_0112_BATTERY_FARM), + MK(0x37, STR_0113_COLA_WELLS), + MK(0xD0, STR_0114_TOY_SHOP), + MK(0x0A, STR_0115_TOY_FACTORY), + MS(0x25, STR_0116_PLASTIC_FOUNTAINS), + + MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY), + MK(0x98, STR_0118_BUBBLE_GENERATOR), + MK(0xC2, STR_0119_TOFFEE_QUARRY), + MK(0x0F, STR_011A_SUGAR_MINE), + MKEND() +}; + +static const uint16 _legend_routes[] = { + MK(0xD7, STR_00EB_ROADS), + MK(0x0A, STR_00EC_RAILROADS), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MS(0x56, STR_011B_RAILROAD_STATION), + + MK(0xC2, STR_011C_TRUCK_LOADING_BAY), + MK(0xBF, STR_011D_BUS_STATION), + MK(0xB8, STR_011E_AIRPORT_HELIPORT), + MK(0x98, STR_011F_DOCK), + MKEND() +}; + +static const uint16 _legend_vegetation[] = { + MK(0x52, STR_0120_ROUGH_LAND), + MK(0x54, STR_0121_GRASS_LAND), + MK(0x37, STR_0122_BARE_LAND), + MK(0x25, STR_0123_FIELDS), + MK(0x57, STR_0124_TREES), + MK(0xD0, STR_00FC_FOREST), + MS(0x0A, STR_0125_ROCKS), + + MK(0xC2, STR_012A_DESERT), + MK(0x98, STR_012B_SNOW), + MK(0xD7, STR_00F9_TRANSPORT_ROUTES), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MKEND() +}; + +static const uint16 _legend_land_owners[] = { + MK(0xCA, STR_0126_WATER), + MK(0x54, STR_0127_NO_OWNER), + MK(0xB4, STR_0128_TOWNS), + MK(0x20, STR_0129_INDUSTRIES), + MKEND() +}; +#undef MK +#undef MS +#undef MKEND + + +enum { IND_OFFS = 6 }; +static const uint16 * const _legend_table[] = { + _legend_land_contours, + _legend_vehicles, + NULL, + _legend_routes, + _legend_vegetation, + _legend_land_owners, + + _legend_industries_normal, + _legend_industries_hilly, + _legend_industries_desert, + _legend_industries_candy, +}; + +#if defined(OTTD_ALIGNMENT) + static inline void WRITE_PIXELS(Pixel* d, uint32 val) + { +# if defined(TTD_BIG_ENDIAN) + d[0] = GB(val, 24, 8); + d[1] = GB(val, 16, 8); + d[2] = GB(val, 8, 8); + d[3] = GB(val, 0, 8); +# elif defined(TTD_LITTLE_ENDIAN) + d[0] = GB(val, 0, 8); + d[1] = GB(val, 8, 8); + d[2] = GB(val, 16, 8); + d[3] = GB(val, 24, 8); +# endif + } + +/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */ + static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val) + { +# if defined(TTD_BIG_ENDIAN) + d[0] |= GB(val, 24, 8); + d[1] |= GB(val, 16, 8); + d[2] |= GB(val, 8, 8); + d[3] |= GB(val, 0, 8); +# elif defined(TTD_LITTLE_ENDIAN) + d[0] |= GB(val, 0, 8); + d[1] |= GB(val, 8, 8); + d[2] |= GB(val, 16, 8); + d[3] |= GB(val, 24, 8); +# endif + } +#else +# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val); +# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val); +#endif + +#define MKCOLOR(x) TO_LE32X(x) + +/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ +static const uint32 _map_height_bits[16] = { + MKCOLOR(0x5A5A5A5A), + MKCOLOR(0x5A5B5A5B), + MKCOLOR(0x5B5B5B5B), + MKCOLOR(0x5B5C5B5C), + MKCOLOR(0x5C5C5C5C), + MKCOLOR(0x5C5D5C5D), + MKCOLOR(0x5D5D5D5D), + MKCOLOR(0x5D5E5D5E), + MKCOLOR(0x5E5E5E5E), + MKCOLOR(0x5E5F5E5F), + MKCOLOR(0x5F5F5F5F), + MKCOLOR(0x5F1F5F1F), + MKCOLOR(0x1F1F1F1F), + MKCOLOR(0x1F271F27), + MKCOLOR(0x27272727), + MKCOLOR(0x27272727), +}; + +typedef struct AndOr { + uint32 mor; + uint32 mand; +} AndOr; + +static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) +{ + return (colour & mask->mand) | mask->mor; +} + + +static const AndOr _smallmap_contours_andor[] = { + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x98989898), MKCOLOR(0x00000000)}, + {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, +}; + +static const AndOr _smallmap_vehicles_andor[] = { + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, +}; + +static const AndOr _smallmap_vegetation_andor[] = { + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, +}; + +typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function + +/** + * Draws one column of the small map in a certain mode onto the screen buffer. This + * function looks exactly the same for all types + * + * @param dst Pointer to a part of the screen buffer to write to. + * @param xc The X coordinate of the first tile in the column. + * @param yc The Y coordinate of the first tile in the column + * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. + * @param reps Number of lines to draw + * @param mask ? + * @param proc Pointer to the colour function + * @see GetSmallMapPixels(TileIndex) + */ +static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) +{ + Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width; + + do { + // check if the tile (xc,yc) is within the map range + if (xc < MapMaxX() && yc < MapMaxY()) { + // check if the dst pointer points to a pixel inside the screen buffer + if (dst > _screen.dst_ptr && dst < dst_ptr_end) + WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); + } + // switch to next tile in the column + } while (xc++, yc++, dst += pitch, --reps != 0); +} + + +static inline TileType GetEffectiveTileType(TileIndex tile) +{ + TileType t = GetTileType(tile); + + if (t == MP_TUNNELBRIDGE) { + TransportType tt; + + if (IsTunnel(tile)) { + tt = GetTunnelTransportType(tile); + } else { + tt = GetBridgeTransportType(tile); + } + switch (tt) { + case TRANSPORT_RAIL: t = MP_RAILWAY; break; + case TRANSPORT_ROAD: t = MP_STREET; break; + default: t = MP_WATER; break; + } + } + return t; +} + +/** + * Return the color a tile would be displayed with in the small map in mode "Contour". + * @param tile The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Contour" + */ +static inline uint32 GetSmallMapContoursPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + + return + ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); +} + +/** + * Return the color a tile would be displayed with in the small map in mode "Vehicles". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Vehicles" + */ +static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + + return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); +} + +/* Industry colours... a total of 175 gfx - XXX - increase if more industries */ +static const byte _industry_smallmap_colors[175] = { + 215, 215, 215, 215, 215, 215, 215, 184, + 184, 184, 184, 194, 194, 194, 194, 194, + 86, 86, 191, 191, 191, 191, 191, 191, + 152, 152, 152, 152, 152, 152, 152, 152, + 152, 48, 48, 48, 48, 48, 48, 174, + 174, 174, 174, 174, 174, 174, 174, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 15, 15, 55, 55, 55, 55, + 10, 10, 10, 10, 10, 10, 10, 10, + 194, 194, 194, 194, 194, 194, 194, 194, + 194, 194, 194, 194, 194, 194, 194, 194, + 194, 15, 15, 184, 184, 184, 184, 184, + 184, 184, 184, 184, 55, 55, 55, 55, + 55, 55, 55, 55, 55, 55, 55, 55, + 55, 55, 55, 55, 86, 39, 37, 37, + 208, 174, 174, 174, 174, 194, 194, 194, + 194, 48, 48, 174, 174, 174, 174, 39, + 39, 55, 208, 208, 208, 208, 10, 10, + 10, 10, 10, 10, 37, 37, 37, 37, + 37, 37, 37, 37, 184, 184, 184, 184, + 152, 152, 152, 152, 194, 194, 194, 15, + 15, 15, 15, 15, 15, 15, 15, +}; + +/** + * Return the color a tile would be displayed with in the small map in mode "Industries". + * + * @param tile The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Industries" + */ +static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + + if (t == MP_INDUSTRY) { + return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101; + } + + return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); +} + +/** + * Return the color a tile would be displayed with in the small map in mode "Routes". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Routes" + */ +static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + uint32 bits; + + if (t == MP_STATION) { + switch (GetStationType(tile)) { + case STATION_RAIL: bits = MKCOLOR(0x56565656); break; + case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break; + case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break; + case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break; + case STATION_DOCK: bits = MKCOLOR(0x98989898); break; + default: bits = MKCOLOR(0xFFFFFFFF); break; + } + } else { + // ground color + bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); + } + return bits; +} + + +static const uint32 _vegetation_clear_bits[] = { + MKCOLOR(0x54545454), ///< full grass + MKCOLOR(0x52525252), ///< rough land + MKCOLOR(0x0A0A0A0A), ///< rocks + MKCOLOR(0x25252525), ///< fields + MKCOLOR(0x98989898), ///< snow + MKCOLOR(0xC2C2C2C2), ///< desert + MKCOLOR(0x54545454), ///< unused + MKCOLOR(0x54545454), ///< unused +}; + +static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + uint32 bits; + + switch (t) { + case MP_CLEAR: + if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) { + bits = MKCOLOR(0x37373737); + } else { + bits = _vegetation_clear_bits[GetClearGround(tile)]; + } + break; + + case MP_INDUSTRY: + bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); + break; + + case MP_TREES: + if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { + bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); + } else { + bits = MKCOLOR(0x54575754); + } + break; + + default: + bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); + break; + } + + return bits; +} + + +static uint32 _owner_colors[OWNER_END + 1]; + +/** + * Return the color a tile would be displayed with in the small map in mode "Owner". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Owner" + */ +static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) +{ + Owner o; + + switch (GetTileType(tile)) { + case MP_INDUSTRY: o = OWNER_END; break; + case MP_HOUSE: o = OWNER_TOWN; break; + default: o = GetTileOwner(tile); break; + } + + return _owner_colors[o]; +} + + +static const uint32 _smallmap_mask_left[3] = { + MKCOLOR(0xFF000000), + MKCOLOR(0xFFFF0000), + MKCOLOR(0xFFFFFF00), +}; + +static const uint32 _smallmap_mask_right[] = { + MKCOLOR(0x000000FF), + MKCOLOR(0x0000FFFF), + MKCOLOR(0x00FFFFFF), +}; + +/* each tile has 4 x pixels and 1 y pixel */ + +static GetSmallMapPixels *_smallmap_draw_procs[] = { + GetSmallMapContoursPixels, + GetSmallMapVehiclesPixels, + GetSmallMapIndustriesPixels, + GetSmallMapRoutesPixels, + GetSmallMapVegetationPixels, + GetSmallMapOwnerPixels, +}; + +static const byte _vehicle_type_colors[6] = { + 184, 191, 152, 15, 215, 184 +}; + + +static void DrawVertMapIndicator(int x, int y, int x2, int y2) +{ + GfxFillRect(x, y, x2, y + 3, 69); + GfxFillRect(x, y2 - 3, x2, y2, 69); +} + +static void DrawHorizMapIndicator(int x, int y, int x2, int y2) +{ + GfxFillRect(x, y, x + 3, y2, 69); + GfxFillRect(x2 - 3, y, x2, y2, 69); +} + +/** + * Draws the small map. + * + * Basically, the small map is draw column of pixels by column of pixels. The pixels + * are drawn directly into the screen buffer. The final map is drawn in multiple passes. + * The passes are: + *
  1. The colors of tiles in the different modes.
  2. + *
  3. Town names (optional)
  4. + * + * @param dpi pointer to pixel to write onto + * @param w pointer to Window struct + * @param type type of map requested (vegetation, owners, routes, etc) + * @param show_towns true if the town names should be displayed, false if not. + */ +static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns) +{ + DrawPixelInfo *old_dpi; + int dx,dy, x, y, x2, y2; + Pixel *ptr; + int tile_x; + int tile_y; + ViewPort *vp; + + old_dpi = _cur_dpi; + _cur_dpi = dpi; + + /* clear it */ + GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0); + + /* setup owner table */ + if (type == 5) { + const Player *p; + + /* fill with some special colors */ + _owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4); + _owner_colors[OWNER_NONE] = MKCOLOR(0x54545454); + _owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA); + _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */ + + /* now fill with the player colors */ + FOR_ALL_PLAYERS(p) { + if (p->is_active) { + _owner_colors[p->index] = + _colour_gradient[p->player_color][5] * 0x01010101; + } + } + } + + tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE; + tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE; + + dx = dpi->left + WP(w,smallmap_d).subscroll; + tile_x -= dx / 4; + tile_y += dx / 4; + dx &= 3; + + dy = dpi->top; + tile_x += dy / 2; + tile_y += dy / 2; + + if (dy & 1) { + tile_x++; + dx += 2; + if (dx > 3) { + dx -= 4; + tile_x--; + tile_y++; + } + } + + ptr = dpi->dst_ptr - dx - 4; + x = - dx - 4; + y = 0; + + for (;;) { + uint32 mask = 0xFFFFFFFF; + int reps; + int t; + + /* distance from left edge */ + if (x < 0) { + if (x < -3) goto skip_column; + /* mask to use at the left edge */ + mask = _smallmap_mask_left[x + 3]; + } + + /* distance from right edge */ + t = dpi->width - x; + if (t < 4) { + if (t <= 0) break; /* exit loop */ + /* mask to use at the right edge */ + mask &= _smallmap_mask_right[t - 1]; + } + + /* number of lines */ + reps = (dpi->height - y + 1) / 2; + if (reps > 0) { +// assert(ptr >= dpi->dst_ptr); + DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]); + } + +skip_column: + if (y == 0) { + tile_y++; + y++; + ptr += dpi->pitch; + } else { + tile_x--; + y--; + ptr -= dpi->pitch; + } + ptr += 2; + x += 2; + } + + /* draw vehicles? */ + if (type == 0 || type == 1) { + Vehicle *v; + bool skip; + byte color; + + FOR_ALL_VEHICLES(v) { + if (v->type != VEH_Special && + (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) { + // Remap into flat coordinates. + Point pt = RemapCoords( + v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world + v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, // dtto + 0); + x = pt.x; + y = pt.y; + + // Check if y is out of bounds? + y -= dpi->top; + if (!IS_INT_INSIDE(y, 0, dpi->height)) continue; + + // Default is to draw both pixels. + skip = false; + + // Offset X coordinate + x -= WP(w,smallmap_d).subscroll + 3 + dpi->left; + + if (x < 0) { + // if x+1 is 0, that means we're on the very left edge, + // and should thus only draw a single pixel + if (++x != 0) continue; + skip = true; + } else if (x >= dpi->width - 1) { + // Check if we're at the very right edge, and if so draw only a single pixel + if (x != dpi->width - 1) continue; + skip = true; + } + + // Calculate pointer to pixel and the color + ptr = dpi->dst_ptr + y * dpi->pitch + x; + color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF; + + // And draw either one or two pixels depending on clipping + ptr[0] = color; + if (!skip) ptr[1] = color; + } + } + } + + if (show_towns) { + const Town *t; + + FOR_ALL_TOWNS(t) { + // Remap the town coordinate + Point pt = RemapCoords( + (int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE, + (int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE, + 0); + x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1); + y = pt.y; + + // Check if the town sign is within bounds + if (x + t->sign.width_2 > dpi->left && + x < dpi->left + dpi->width && + y + 6 > dpi->top && + y < dpi->top + dpi->height) { + // And draw it. + SetDParam(0, t->index); + DrawString(x, y, STR_2056, 12); + } + } + } + + // Draw map indicators + { + Point pt; + + // Find main viewport. + vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport; + + pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0); + + x = vp->virtual_left - pt.x; + y = vp->virtual_top - pt.y; + x2 = (x + vp->virtual_width) / TILE_SIZE; + y2 = (y + vp->virtual_height) / TILE_SIZE; + x /= TILE_SIZE; + y /= TILE_SIZE; + + x -= WP(w,smallmap_d).subscroll; + x2 -= WP(w,smallmap_d).subscroll; + + DrawVertMapIndicator(x, y, x, y2); + DrawVertMapIndicator(x2, y, x2, y2); + + DrawHorizMapIndicator(x, y, x2, y); + DrawHorizMapIndicator(x, y2, x2, y2); + } + _cur_dpi = old_dpi; +} + +void SmallMapCenterOnCurrentPos(Window *w) +{ + int x, y; + ViewPort *vp; + vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + + x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; + y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; + WP(w, smallmap_d).scroll_x = (y - x) & ~0xF; + WP(w, smallmap_d).scroll_y = (x + y) & ~0xF; + SetWindowDirty(w); +} + +static void SmallMapWindowProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + const uint16 *tbl; + int x, y, y_org; + DrawPixelInfo new_dpi; + + /* draw the window */ + SetDParam(0, STR_00E5_CONTOURS + _smallmap_type); + DrawWindowWidgets(w); + + /* draw the legend */ + tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)]; + x = 4; + y_org = w->height - 44 - 11; + y = y_org; + for (;;) { + GfxFillRect(x, y + 1, x + 8, y + 5, 0); + GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]); + DrawString(x + 11, y, tbl[1], 0); + + tbl += 2; + y += 6; + + if (tbl[0] == 0xFFFF) { + break; + } else if (tbl[0] & 0x100) { + x += 123; + y = y_org; + } + } + + if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11)) + return; + + DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns); + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 4: { // Map window + Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); + Point pt; + + /* + * XXX: scrolling with the left mouse button is done by subsequently + * clicking with the left mouse button; clicking once centers the + * large map at the selected point. So by unclicking the left mouse + * button here, it gets reclicked during the next inputloop, which + * would make it look like the mouse is being dragged, while it is + * actually being (virtually) clicked every inputloop. + */ + _left_button_clicked = false; + + pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0); + WP(w2, vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1); + WP(w2, vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1); + + SetWindowDirty(w); + } break; + + case 5: // Show land contours + case 6: // Show vehicles + case 7: // Show industries + case 8: // Show transport routes + case 9: // Show vegetation + case 10: // Show land owners + RaiseWindowWidget(w, _smallmap_type + 5); + _smallmap_type = e->we.click.widget - 5; + LowerWindowWidget(w, _smallmap_type + 5); + + SetWindowDirty(w); + SndPlayFx(SND_15_BEEP); + break; + + case 11: // Center the smallmap again + SmallMapCenterOnCurrentPos(w); + + SetWindowDirty(w); + SndPlayFx(SND_15_BEEP); + break; + + case 12: // Toggle town names + ToggleWidgetLoweredState(w, 12); + _smallmap_show_towns = IsWindowWidgetLowered(w, 12); + + SetWindowDirty(w); + SndPlayFx(SND_15_BEEP); + break; + } + break; + + case WE_RCLICK: + if (e->we.click.widget == 4) { + if (_scrolling_viewport) return; + _scrolling_viewport = true; + _cursor.delta.x = 0; + _cursor.delta.y = 0; + } + break; + + case WE_MOUSELOOP: + /* update the window every now and then */ + if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w); + break; + + case WE_SCROLL: { + int x; + int y; + int sub; + int hx; + int hy; + int hvx; + int hvy; + + _cursor.fix_at = true; + + x = WP(w, smallmap_d).scroll_x; + y = WP(w, smallmap_d).scroll_y; + + sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x; + + x -= (sub >> 2) << 4; + y += (sub >> 2) << 4; + sub &= 3; + + x += (e->we.scroll.delta.y >> 1) << 4; + y += (e->we.scroll.delta.y >> 1) << 4; + + if (e->we.scroll.delta.y & 1) { + x += TILE_SIZE; + sub += 2; + if (sub > 3) { + sub -= 4; + x -= TILE_SIZE; + y += TILE_SIZE; + } + } + + hx = (w->widget[4].right - w->widget[4].left) / 2; + hy = (w->widget[4].bottom - w->widget[4].top ) / 2; + hvx = hx * -4 + hy * 8; + hvy = hx * 4 + hy * 8; + if (x < -hvx) { + x = -hvx; + sub = 0; + } + if (x > (int)MapMaxX() * TILE_SIZE - hvx) { + x = MapMaxX() * TILE_SIZE - hvx; + sub = 0; + } + if (y < -hvy) { + y = -hvy; + sub = 0; + } + if (y > (int)MapMaxY() * TILE_SIZE - hvy) { + y = MapMaxY() * TILE_SIZE - hvy; + sub = 0; + } + + WP(w, smallmap_d).scroll_x = x; + WP(w, smallmap_d).scroll_y = y; + WP(w, smallmap_d).subscroll = sub; + + SetWindowDirty(w); + } break; + } +} + +static const WindowDesc _smallmap_desc = { + WDP_AUTO, WDP_AUTO, 446, 314, + WC_SMALLMAP,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _smallmap_widgets, + SmallMapWindowProc +}; + +void ShowSmallMap(void) +{ + Window *w; + + w = AllocateWindowDescFront(&_smallmap_desc, 0); + if (w == NULL) return; + + LowerWindowWidget(w, _smallmap_type + 5); + SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns); + w->resize.width = 350; + w->resize.height = 250; + + SmallMapCenterOnCurrentPos(w); +} + +/* Extra ViewPort Window Stuff */ +static const Widget _extra_view_port_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL}, +{ WWT_INSET, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL}, +{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 21, 234, 255, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, +{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 22, 43, 234, 255, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT}, +{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT}, +{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL}, +{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, +}; + +static void ExtraViewPortWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_CREATE: /* Disable zoom in button */ + DisableWindowWidget(w, 5); + break; + + case WE_PAINT: + // set the number in the title bar + SetDParam(0, w->window_number + 1); + + DrawWindowWidgets(w); + DrawWindowViewport(w); + break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 5: DoZoomInOutWindow(ZOOM_IN, w); break; + case 6: DoZoomInOutWindow(ZOOM_OUT, w); break; + + case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */ + Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); + int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at + int y = WP(w, vp_d).scrollpos_y; + + // set this view to same location. Based on the center, adjusting for zoom + WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; + WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; + } break; + + case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */ + const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); + int x = WP(w2, const vp_d).scrollpos_x; + int y = WP(w2, const vp_d).scrollpos_y; + + WP(w, vp_d).scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; + WP(w, vp_d).scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; + } break; + } + break; + + case WE_RESIZE: + w->viewport->width += e->we.sizing.diff.x; + w->viewport->height += e->we.sizing.diff.y; + w->viewport->virtual_width += e->we.sizing.diff.x; + w->viewport->virtual_height += e->we.sizing.diff.y; + break; + + case WE_SCROLL: { + ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); + + if (vp == NULL) { + _cursor.fix_at = false; + _scrolling_viewport = false; + } + + WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom; + WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom; + } break; + + case WE_MOUSEWHEEL: + ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); + break; + + + case WE_MESSAGE: + /* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */ + if (e->we.message.wparam != w->window_number) break; + HandleZoomMessage(w, w->viewport, 5, 6); + break; + } +} + +static const WindowDesc _extra_view_port_desc = { + WDP_AUTO, WDP_AUTO, 300, 268, + WC_EXTRA_VIEW_PORT,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, + _extra_view_port_widgets, + ExtraViewPortWndProc +}; + +void ShowExtraViewPortWindow(void) +{ + Window *w, *v; + int i = 0; + + // find next free window number for extra viewport + while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++; + + w = AllocateWindowDescFront(&_extra_view_port_desc, i); + if (w != NULL) { + int x, y; + // the main window with the main view + v = FindWindowById(WC_MAIN_WINDOW, 0); + // New viewport start ats (zero,zero) + AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0); + + // center on same place as main window (zoom is maximum, no adjustment needed) + x = WP(v, vp_d).scrollpos_x; + y = WP(v, vp_d).scrollpos_y; + WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2; + WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2; + } +} -- cgit v1.2.3-54-g00ecf