From f0b0691bfe603e362cd5760240582cec410876ff Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 9 Jan 2009 14:59:02 +0000 Subject: (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. --- src/ship_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ship_cmd.cpp') diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index ea7edb8e4..f5d7fc27d 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -755,7 +755,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, con unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP); - if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings_game.vehicle.max_ships) + if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { -- cgit v1.2.3-54-g00ecf