From 6331923653250c3d2bd8311cab605b12653b061e Mon Sep 17 00:00:00 2001 From: planetmaker Date: Wed, 29 Dec 2010 13:32:35 +0000 Subject: (svn r21656) -Fix [FS#4345] (r3722, r15301): Use a bool instead of uint8 to store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium) --- src/settings_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/settings_gui.cpp') diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 69e3d7372..9ab299594 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1153,7 +1153,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd if (sdb->cmd == SDT_BOOLX) { static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}}; /* Draw checkbox for boolean-value either on/off */ - bool on = (*(bool*)var); + bool on = (bool)ReadValue(var, sd->save.conv); DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); -- cgit v1.2.3-54-g00ecf