From 51cda2252ceb088d75f25074f1e83e8eec5f18b6 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 8 May 2008 11:31:41 +0000 Subject: (svn r13004) -Codechange: replace AllocateWindow and AllocateWindowDesc with a Window constructor. --- src/settings_gui.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/settings_gui.cpp') diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index a857a0461..3ce65d5ab 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -389,7 +389,7 @@ static const WindowDesc _game_options_desc = { void ShowGameOptions() { DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_game_options_desc); + new Window(&_game_options_desc); } struct GameSettingData { @@ -698,7 +698,7 @@ void ShowGameDifficulty() /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ _opt_mod_temp = *_opt_ptr; - AllocateWindowDesc(&_game_difficulty_desc); + new Window(&_game_difficulty_desc); } static const char *_patches_ui[] = { @@ -1104,7 +1104,7 @@ static const WindowDesc _patches_selection_desc = { void ShowPatchesSelection() { DeleteWindowById(WC_GAME_OPTIONS, 0); - AllocateWindowDesc(&_patches_selection_desc); + new Window(&_patches_selection_desc); } @@ -1334,5 +1334,5 @@ static void ShowCustCurrency() _str_separator[1] = '\0'; DeleteWindowById(WC_CUSTOM_CURRENCY, 0); - AllocateWindowDesc(&_cust_currency_desc); + new Window(&_cust_currency_desc); } -- cgit v1.2.3-54-g00ecf