From e373ea7096c741a8189f7a480863fd21dd6f6be1 Mon Sep 17 00:00:00 2001 From: KUDr Date: Wed, 10 Jan 2007 18:12:09 +0000 Subject: (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) --- src/settings.cpp | 1861 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1861 insertions(+) create mode 100644 src/settings.cpp (limited to 'src/settings.cpp') diff --git a/src/settings.cpp b/src/settings.cpp new file mode 100644 index 000000000..2f509768f --- /dev/null +++ b/src/settings.cpp @@ -0,0 +1,1861 @@ +/* $Id$ */ + +/** @file + * All actions handling saving and loading of the settings/configuration goes on in this file. + * The file consists of four parts: + *
    + *
  1. Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which + * handle various types, such as normal 'key = value' pairs, lists and value combinations of + * lists, strings, integers, 'bit'-masks and element selections. + *
  2. Defining the data structures that go into the configuration. These include for example + * the _patches struct, but also network-settings, banlists, newgrf, etc. There are a lot + * of helper macros available for the various types, and also saving/loading of these settings + * in a savegame is handled inside these structures. + *
  3. Handle reading and writing to the setting-structures from inside the game either from + * the console for example or through the gui with CMD_ functions. + *
  4. Handle saving/loading of the PATS chunk inside the savegame. + *
+ * @see SettingDesc + * @see SaveLoad + */ + +#include "stdafx.h" +#include "openttd.h" +#include "currency.h" +#include "functions.h" +#include "macros.h" +#include "screenshot.h" +#include "sound.h" +#include "string.h" +#include "variables.h" +#include "network/network.h" +#include "settings.h" +#include "command.h" +#include "console.h" +#include "saveload.h" +#include "npf.h" +#include "yapf/yapf.h" +#include "newgrf.h" +#include "newgrf_config.h" +#include "genworld.h" +#include "date.h" +#include "rail.h" +#ifdef WITH_FREETYPE +#include "gfx.h" +#include "fontcache.h" +#endif + +/** The patch values that are used for new games and/or modified in config file */ +Patches _patches_newgame; + +typedef struct IniFile IniFile; +typedef struct IniItem IniItem; +typedef struct IniGroup IniGroup; +typedef struct SettingsMemoryPool SettingsMemoryPool; + +typedef const char *SettingListCallbackProc(const IniItem *item, uint index); +typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object); +typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc); + +static void pool_init(SettingsMemoryPool **pool); +static void *pool_alloc(SettingsMemoryPool **pool, uint size); +static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size); +static void pool_free(SettingsMemoryPool **pool); +static bool IsSignedVarMemType(VarType vt); + +struct SettingsMemoryPool { + uint pos,size; + SettingsMemoryPool *next; + byte mem[1]; +}; + +static SettingsMemoryPool *pool_new(uint minsize) +{ + SettingsMemoryPool *p; + if (minsize < 4096 - 12) minsize = 4096 - 12; + + p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize); + p->pos = 0; + p->size = minsize; + p->next = NULL; + return p; +} + +static void pool_init(SettingsMemoryPool **pool) +{ + *pool = pool_new(0); +} + +static void *pool_alloc(SettingsMemoryPool **pool, uint size) +{ + uint pos; + SettingsMemoryPool *p = *pool; + + size = ALIGN(size, sizeof(void*)); + + // first check if there's memory in the next pool + if (p->next && p->next->pos + size <= p->next->size) { + p = p->next; + // then check if there's not memory in the cur pool + } else if (p->pos + size > p->size) { + SettingsMemoryPool *n = pool_new(size); + *pool = n; + n->next = p; + p = n; + } + + pos = p->pos; + p->pos += size; + return p->mem + pos; +} + +static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size) +{ + byte *p = pool_alloc(pool, size + 1); + p[size] = 0; + memcpy(p, mem, size); + return p; +} + +static void pool_free(SettingsMemoryPool **pool) +{ + SettingsMemoryPool *p = *pool, *n; + *pool = NULL; + while (p) { + n = p->next; + free(p); + p = n; + } +} + +// structs describing the ini format. +struct IniItem { + char *name; + char *value; + char *comment; + IniItem *next; +}; + +struct IniGroup { + char *name; // name of group + char *comment; //comment for group + IniItem *item, **last_item; + IniGroup *next; + IniFile *ini; + IniGroupType type; // type of group +}; + +struct IniFile { + SettingsMemoryPool *pool; + IniGroup *group, **last_group; + char *comment; // last comment in file +}; + +// allocate an inifile object +static IniFile *ini_alloc(void) +{ + IniFile *ini; + SettingsMemoryPool *pool; + pool_init(&pool); + ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile)); + ini->pool = pool; + ini->group = NULL; + ini->last_group = &ini->group; + ini->comment = NULL; + return ini; +} + +// allocate an ini group object +static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len) +{ + IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup)); + grp->ini = ini; + grp->name = pool_strdup(&ini->pool, grpt, len); + if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) { + grp->type = IGT_LIST; + } else { + grp->type = IGT_VARIABLES; + } + grp->next = NULL; + grp->item = NULL; + grp->comment = NULL; + grp->last_item = &grp->item; + *ini->last_group = grp; + ini->last_group = &grp->next; + return grp; +} + +static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len) +{ + IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem)); + item->name = pool_strdup(&group->ini->pool, name, len); + item->next = NULL; + item->comment = NULL; + item->value = NULL; + *group->last_item = item; + group->last_item = &item->next; + return item; +} + +// load an ini file into the "abstract" format +static IniFile *ini_load(const char *filename) +{ + char buffer[1024], c, *s, *t, *e; + FILE *in; + IniFile *ini; + IniGroup *group = NULL; + IniItem *item; + + char *comment = NULL; + uint comment_size = 0; + uint comment_alloc = 0; + + ini = ini_alloc(); + + in = fopen(filename, "r"); + if (in == NULL) return ini; + + // for each line in the file + while (fgets(buffer, sizeof(buffer), in)) { + + // trim whitespace from the left side + for (s = buffer; *s == ' ' || *s == '\t'; s++); + + // trim whitespace from right side. + e = s + strlen(s); + while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--; + *e = '\0'; + + // skip comments and empty lines + if (*s == '#' || *s == ';' || *s == '\0') { + uint ns = comment_size + (e - s + 1); + uint a = comment_alloc; + uint pos; + // add to comment + if (ns > a) { + a = max(a, 128); + do a*=2; while (a < ns); + comment = realloc(comment, comment_alloc = a); + } + pos = comment_size; + comment_size += (e - s + 1); + comment[pos + e - s] = '\n'; // comment newline + memcpy(comment + pos, s, e - s); // copy comment contents + continue; + } + + // it's a group? + if (s[0] == '[') { + if (e[-1] != ']') { + ShowInfoF("ini: invalid group name '%s'", buffer); + } else { + e--; + } + s++; // skip [ + group = ini_group_alloc(ini, s, e - s); + if (comment_size) { + group->comment = pool_strdup(&ini->pool, comment, comment_size); + comment_size = 0; + } + } else if (group) { + // find end of keyname + for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++); + + // it's an item in an existing group + item = ini_item_alloc(group, s, t-s); + if (comment_size) { + item->comment = pool_strdup(&ini->pool, comment, comment_size); + comment_size = 0; + } + + // find start of parameter + while (*t == '=' || *t == ' ' || *t == '\t') t++; + + + // remove starting quotation marks + if (*t == '\"') t++; + // remove ending quotation marks + e = t + strlen(t); + if (e > t && e[-1] == '\"') e--; + *e = '\0'; + + item->value = pool_strdup(&ini->pool, t, e - t); + } else { + // it's an orphan item + ShowInfoF("ini: '%s' outside of group", buffer); + } + } + + if (comment_size > 0) { + ini->comment = pool_strdup(&ini->pool, comment, comment_size); + comment_size = 0; + } + + free(comment); + fclose(in); + + return ini; +} + +// lookup a group or make a new one +static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len) +{ + IniGroup *group; + + if (len == -1) len = strlen(name); + + // does it exist already? + for (group = ini->group; group; group = group->next) + if (!memcmp(group->name, name, len) && group->name[len] == 0) + return group; + + // otherwise make a new one + group = ini_group_alloc(ini, name, len); + group->comment = pool_strdup(&ini->pool, "\n", 1); + return group; +} + +// lookup an item or make a new one +static IniItem *ini_getitem(IniGroup *group, const char *name, bool create) +{ + IniItem *item; + uint len = strlen(name); + + for (item = group->item; item; item = item->next) + if (strcmp(item->name, name) == 0) return item; + + if (!create) return NULL; + + // otherwise make a new one + return ini_item_alloc(group, name, len); +} + +// save ini file from the "abstract" format. +static bool ini_save(const char *filename, IniFile *ini) +{ + FILE *f; + IniGroup *group; + IniItem *item; + + f = fopen(filename, "w"); + if (f == NULL) return false; + + for (group = ini->group; group != NULL; group = group->next) { + if (group->comment) fputs(group->comment, f); + fprintf(f, "[%s]\n", group->name); + for (item = group->item; item != NULL; item = item->next) { + assert(item->value != NULL); + if (item->comment != NULL) fputs(item->comment, f); + + /* Don't give an equal sign to list items that don't have a parameter */ + if (group->type == IGT_LIST && *item->value == '\0') { + fprintf(f, "%s\n", item->name); + } else { + fprintf(f, "%s = %s\n", item->name, item->value); + } + } + } + if (ini->comment) fputs(ini->comment, f); + + fclose(f); + return true; +} + +static void ini_free(IniFile *ini) +{ + pool_free(&ini->pool); +} + +/** Find the index value of a ONEofMANY type in a string seperated by | + * @param many full domain of values the ONEofMANY setting can have + * @param one the current value of the setting for which a value needs found + * @param onelen force calculation of the *one parameter + * @return the integer index of the full-list, or -1 if not found */ +static int lookup_oneofmany(const char *many, const char *one, int onelen) +{ + const char *s; + int idx; + + if (onelen == -1) onelen = strlen(one); + + // check if it's an integer + if (*one >= '0' && *one <= '9') + return strtoul(one, NULL, 0); + + idx = 0; + for (;;) { + // find end of item + s = many; + while (*s != '|' && *s != 0) s++; + if (s - many == onelen && !memcmp(one, many, onelen)) return idx; + if (*s == 0) return -1; + many = s + 1; + idx++; + } +} + +/** Find the set-integer value MANYofMANY type in a string + * @param many full domain of values the MANYofMANY setting can have + * @param str the current string value of the setting, each individual + * of seperated by a whitespace\tab or | character + * @return the 'fully' set integer, or -1 if a set is not found */ +static uint32 lookup_manyofmany(const char *many, const char *str) +{ + const char *s; + int r; + uint32 res = 0; + + for (;;) { + // skip "whitespace" + while (*str == ' ' || *str == '\t' || *str == '|') str++; + if (*str == 0) break; + + s = str; + while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++; + + r = lookup_oneofmany(many, str, s - str); + if (r == -1) return (uint32)-1; + + SETBIT(res, r); // value found, set it + if (*s == 0) break; + str = s + 1; + } + return res; +} + +/** Parse an integerlist string and set each found value + * @param p the string to be parsed. Each element in the list is seperated by a + * comma or a space character + * @param items pointer to the integerlist-array that will be filled with values + * @param maxitems the maximum number of elements the integerlist-array has + * @return returns the number of items found, or -1 on an error */ +static int parse_intlist(const char *p, int *items, int maxitems) +{ + int n = 0, v; + char *end; + + for (;;) { + v = strtol(p, &end, 0); + if (p == end || n == maxitems) return -1; + p = end; + items[n++] = v; + if (*p == '\0') break; + if (*p != ',' && *p != ' ') return -1; + p++; + } + + return n; +} + +/** Load parsed string-values into an integer-array (intlist) + * @param str the string that contains the values (and will be parsed) + * @param array pointer to the integer-arrays that will be filled + * @param nelems the number of elements the array holds. Maximum is 64 elements + * @param type the type of elements the array holds (eg INT8, UINT16, etc.) + * @return return true on success and false on error */ +static bool load_intlist(const char *str, void *array, int nelems, VarType type) +{ + int items[64]; + int i, nitems; + + if (str == NULL) { + memset(items, 0, sizeof(items)); + nitems = nelems; + } else { + nitems = parse_intlist(str, items, lengthof(items)); + if (nitems != nelems) return false; + } + + switch (type) { + case SLE_VAR_BL: + case SLE_VAR_I8: + case SLE_VAR_U8: + for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i]; + break; + case SLE_VAR_I16: + case SLE_VAR_U16: + for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i]; + break; + case SLE_VAR_I32: + case SLE_VAR_U32: + for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i]; + break; + default: NOT_REACHED(); + } + + return true; +} + +/** Convert an integer-array (intlist) to a string representation. Each value + * is seperated by a comma or a space character + * @param buf output buffer where the string-representation will be stored + * @param array pointer to the integer-arrays that is read from + * @param nelems the number of elements the array holds. + * @param type the type of elements the array holds (eg INT8, UINT16, etc.) */ +static void make_intlist(char *buf, const void *array, int nelems, VarType type) +{ + int i, v = 0; + const byte *p = (const byte*)array; + + for (i = 0; i != nelems; i++) { + switch (type) { + case SLE_VAR_BL: + case SLE_VAR_I8: v = *(int8*)p; p += 1; break; + case SLE_VAR_U8: v = *(byte*)p; p += 1; break; + case SLE_VAR_I16: v = *(int16*)p; p += 2; break; + case SLE_VAR_U16: v = *(uint16*)p; p += 2; break; + case SLE_VAR_I32: v = *(int32*)p; p += 4; break; + case SLE_VAR_U32: v = *(uint32*)p; p += 4; break; + default: NOT_REACHED(); + } + buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v); + } +} + +/** Convert a ONEofMANY structure to a string representation. + * @param buf output buffer where the string-representation will be stored + * @param many the full-domain string of possible values + * @param id the value of the variable and whose string-representation must be found */ +static void make_oneofmany(char *buf, const char *many, int id) +{ + int orig_id = id; + + // Look for the id'th element + while (--id >= 0) { + for (; *many != '|'; many++) { + if (*many == '\0') { // not found + sprintf(buf, "%d", orig_id); + return; + } + } + many++; // pass the |-character + } + + // copy string until next item (|) or the end of the list if this is the last one + while (*many != '\0' && *many != '|') *buf++ = *many++; + *buf = '\0'; +} + +/** Convert a MANYofMANY structure to a string representation. + * @param buf output buffer where the string-representation will be stored + * @param many the full-domain string of possible values + * @param x the value of the variable and whose string-representation must + * be found in the bitmasked many string */ +static void make_manyofmany(char *buf, const char *many, uint32 x) +{ + const char *start; + int i = 0; + bool init = true; + + for (; x != 0; x >>= 1, i++) { + start = many; + while (*many != 0 && *many != '|') many++; // advance to the next element + + if (HASBIT(x, 0)) { // item found, copy it + if (!init) *buf++ = '|'; + init = false; + if (start == many) { + buf += sprintf(buf, "%d", i); + } else { + memcpy(buf, start, many - start); + buf += many - start; + } + } + + if (*many == '|') many++; + } + + *buf = '\0'; +} + +/** Convert a string representation (external) of a setting to the internal rep. + * @param desc SettingDesc struct that holds all information about the variable + * @param str input string that will be parsed based on the type of desc + * @return return the parsed value of the setting */ +static const void *string_to_val(const SettingDescBase *desc, const char *str) +{ + switch (desc->cmd) { + case SDT_NUMX: { + char *end; + unsigned long val = strtoul(str, &end, 0); + if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name); + return (void*)val; + } + case SDT_ONEOFMANY: { + long r = lookup_oneofmany(desc->many, str, -1); + if (r != -1) return (void*)r; + ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); + return 0; + } + case SDT_MANYOFMANY: { + unsigned long r = lookup_manyofmany(desc->many, str); + if (r != (unsigned long)-1) return (void*)r; + ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); + return 0; + } + case SDT_BOOLX: + if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) + return (void*)true; + if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) + return (void*)false; + ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name); + break; + + case SDT_STRING: + case SDT_INTLIST: return str; + } + + return NULL; +} + +/** Set the value of a setting and if needed clamp the value to + * the preset minimum and maximum. + * @param ptr the variable itself + * @param sd pointer to the 'information'-database of the variable + * @param val signed long version of the new value + * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX, + * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */ +static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) +{ + const SettingDescBase *sdb = &sd->desc; + + if (sdb->cmd != SDT_BOOLX && + sdb->cmd != SDT_NUMX && + sdb->cmd != SDT_ONEOFMANY && + sdb->cmd != SDT_MANYOFMANY) { + return; + } + + /* We cannot know the maximum value of a bitset variable, so just have faith */ + if (sdb->cmd != SDT_MANYOFMANY) { + /* We need to take special care of the uint32 type as we receive from the function + * a signed integer. While here also bail out on 64-bit settings as those are not + * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed + * 32-bit variable + * TODO: Support 64-bit settings/variables */ + switch (GetVarMemType(sd->save.conv)) { + case SLE_VAR_BL: + case SLE_VAR_I8: + case SLE_VAR_U8: + case SLE_VAR_I16: + case SLE_VAR_U16: + case SLE_VAR_I32: { + /* Override the minimum value. No value below sdb->min, except special value 0 */ + int32 min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min; + val = clamp(val, min, sdb->max); + } break; + case SLE_VAR_U32: { + /* Override the minimum value. No value below sdb->min, except special value 0 */ + uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min; + WriteValue(ptr, SLE_VAR_U32, (int64)clampu(val, min, sdb->max)); + return; + } + case SLE_VAR_I64: + case SLE_VAR_U64: + default: NOT_REACHED(); break; + } + } + + WriteValue(ptr, sd->save.conv, (int64)val); +} + +/** Load values from a group of an IniFile structure into the internal representation + * @param ini pointer to IniFile structure that holds administrative information + * @param sd pointer to SettingDesc structure whose internally pointed variables will + * be given values + * @param grpname the group of the IniFile to search in for the new values */ +static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) +{ + IniGroup *group; + IniGroup *group_def = ini_getgroup(ini, grpname, -1); + IniItem *item; + const void *p; + void *ptr; + const char *s; + + for (; sd->save.cmd != SL_END; sd++) { + const SettingDescBase *sdb = &sd->desc; + const SaveLoad *sld = &sd->save; + + if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; + + // XXX - wtf is this?? (group override?) + s = strchr(sdb->name, '.'); + if (s != NULL) { + group = ini_getgroup(ini, sdb->name, s - sdb->name); + s++; + } else { + s = sdb->name; + group = group_def; + } + + item = ini_getitem(group, s, false); + p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value); + ptr = GetVariableAddress(object, sld); + + switch (sdb->cmd) { + case SDT_BOOLX: /* All four are various types of (integer) numbers */ + case SDT_NUMX: + case SDT_ONEOFMANY: + case SDT_MANYOFMANY: + Write_ValidateSetting(ptr, sd, (unsigned long)p); break; + + case SDT_STRING: + switch (GetVarMemType(sld->conv)) { + case SLE_VAR_STRB: + case SLE_VAR_STRBQ: + if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length); + break; + case SLE_VAR_STR: + case SLE_VAR_STRQ: + if (p != NULL) { + free(*(char**)ptr); + *(char**)ptr = strdup((const char*)p); + } + break; + case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break; + default: NOT_REACHED(); break; + } + break; + + case SDT_INTLIST: { + if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv))) + ShowInfoF("ini: error in array '%s'", sdb->name); + break; + } + default: NOT_REACHED(); break; + } + } +} + +/** Save the values of settings to the inifile. + * @param ini pointer to IniFile structure + * @param sd read-only SettingDesc structure which contains the unmodified, + * loaded values of the configuration file and various information about it + * @param grpname holds the name of the group (eg. [network]) where these will be saved + * The function works as follows: for each item in the SettingDesc structure we + * have a look if the value has changed since we started the game (the original + * values are reloaded when saving). If settings indeed have changed, we get + * these and save them. + */ +static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) +{ + IniGroup *group_def = NULL, *group; + IniItem *item; + char buf[512]; + const char *s; + void *ptr; + + for (; sd->save.cmd != SL_END; sd++) { + const SettingDescBase *sdb = &sd->desc; + const SaveLoad *sld = &sd->save; + + /* If the setting is not saved to the configuration + * file, just continue with the next setting */ + if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue; + if (sld->conv & SLF_CONFIG_NO) continue; + + // XXX - wtf is this?? (group override?) + s = strchr(sdb->name, '.'); + if (s != NULL) { + group = ini_getgroup(ini, sdb->name, s - sdb->name); + s++; + } else { + if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1); + s = sdb->name; + group = group_def; + } + + item = ini_getitem(group, s, true); + ptr = GetVariableAddress(object, sld); + + if (item->value != NULL) { + // check if the value is the same as the old value + const void *p = string_to_val(sdb, item->value); + + /* The main type of a variable/setting is in bytes 8-15 + * The subtype (what kind of numbers do we have there) is in 0-7 */ + switch (sdb->cmd) { + case SDT_BOOLX: + case SDT_NUMX: + case SDT_ONEOFMANY: + case SDT_MANYOFMANY: + switch (GetVarMemType(sld->conv)) { + case SLE_VAR_BL: + if (*(bool*)ptr == (bool)(unsigned long)p) continue; + break; + case SLE_VAR_I8: + case SLE_VAR_U8: + if (*(byte*)ptr == (byte)(unsigned long)p) continue; + break; + case SLE_VAR_I16: + case SLE_VAR_U16: + if (*(uint16*)ptr == (uint16)(unsigned long)p) continue; + break; + case SLE_VAR_I32: + case SLE_VAR_U32: + if (*(uint32*)ptr == (uint32)(unsigned long)p) continue; + break; + default: NOT_REACHED(); + } + break; + default: break; /* Assume the other types are always changed */ + } + } + + /* Value has changed, get the new value and put it into a buffer */ + switch (sdb->cmd) { + case SDT_BOOLX: + case SDT_NUMX: + case SDT_ONEOFMANY: + case SDT_MANYOFMANY: { + uint32 i = (uint32)ReadValue(ptr, sld->conv); + + switch (sdb->cmd) { + case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break; + case SDT_NUMX: sprintf(buf, IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break; + case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break; + case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break; + default: NOT_REACHED(); + } + } break; + + case SDT_STRING: + switch (GetVarMemType(sld->conv)) { + case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break; + case SLE_VAR_STRBQ:sprintf(buf, "\"%s\"", (char*)ptr); break; + case SLE_VAR_STR: strcpy(buf, *(char**)ptr); break; + case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", *(char**)ptr); break; + case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break; + default: NOT_REACHED(); + } + break; + + case SDT_INTLIST: + make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv)); + break; + default: NOT_REACHED(); + } + + /* The value is different, that means we have to write it to the ini */ + item->value = pool_strdup(&ini->pool, buf, strlen(buf)); + } +} + +/** Loads all items from a 'grpname' section into a list + * The list parameter can be a NULL pointer, in this case nothing will be + * saved and a callback function should be defined that will take over the + * list-handling and store the data itself somewhere. + * @param IniFile handle to the ini file with the source data + * @param grpname character string identifying the section-header of the ini + * file that will be parsed + * @param list pointer to an string(pointer) array that will store the parsed + * entries of the given section + * @param len the maximum number of items available for the above list + * @param proc callback function that can override how the values are stored + * inside the list */ +static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc) +{ + IniGroup *group = ini_getgroup(ini, grpname, -1); + IniItem *item; + const char *entry; + uint i, j; + + if (group == NULL) return; + + for (i = j = 0, item = group->item; item != NULL; item = item->next) { + entry = (proc != NULL) ? proc(item, i++) : item->name; + + if (entry == NULL || list == NULL) continue; + + if (j == len) break; + list[j++] = strdup(entry); + } +} + +/** Saves all items from a list into the 'grpname' section + * The list parameter can be a NULL pointer, in this case a callback function + * should be defined that will provide the source data to be saved. + * @param IniFile handle to the ini file where the destination data is saved + * @param grpname character string identifying the section-header of the ini file + * @param list pointer to an string(pointer) array that will be used as the + * source to be saved into the relevant ini section + * @param len the maximum number of items available for the above list + * @param proc callback function that can will provide the source data if defined */ +static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc) +{ + IniGroup *group = ini_getgroup(ini, grpname, -1); + IniItem *item = NULL; + const char *entry; + uint i; + bool first = true; + + if (proc == NULL && list == NULL) return; + if (group == NULL) return; + group->item = NULL; + + for (i = 0; i != len; i++) { + entry = (proc != NULL) ? proc(NULL, i) : list[i]; + + if (entry == NULL || *entry == '\0') continue; + + if (first) { // add first item to the head of the group + item = ini_item_alloc(group, entry, strlen(entry)); + item->value = item->name; + group->item = item; + first = false; + } else { // all other items are attached to the previous one + item->next = ini_item_alloc(group, entry, strlen(entry)); + item = item->next; + item->value = item->name; + } + } +} + +//*************************** +// OTTD specific INI stuff +//*************************** + +/** Settings-macro usage: + * The list might look daunting at first, but is in general easy to understand. + * We have two types of list: + * 1. SDTG_something + * 2. SDT_something + * The 'G' stands for global, so this is the one you will use for a + * SettingDescGlobVarList section meaning global variables. The other uses a + * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard). + * Of each type there are again two versions, the normal one and one prefixed + * with 'COND'. + * COND means that the setting is only valid in certain savegame versions + * (since patches are saved to the savegame, this bookkeeping is necessary. + * Now there are a lot of types. Easy ones are: + * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32 + * - BOOL: a boolean number type + * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted + * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany) + * These are actually normal numbers, only bitmasked. In MMANY several bits can + * be set, in the other only one. + * The most complex type is INTLIST. This is basically an array of numbers. If + * the intlist is only valid in certain savegame versions because for example + * it has grown in size its length cannot be automatically be calculated so + * use SDT(G)_CONDLISTO() meaning Old. + * If nothing fits you, you can use the GENERAL macros, but it exposes the + * internal structure somewhat so it needs a little looking. There are _NULL() + * macros as well, these fill up space so you can add more patches there (in + * place) and you DON'T have to increase the savegame version. */ + +#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc)\ + {name, (const void*)(def), cmd, guiflags, min, max, interval, many, str, proc} + +/* Macros for various objects to go in the configuration file. + * This section is for global variables */ +#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\ +{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)} + +#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to) +#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\ + SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to) +#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\ + SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\ + SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\ + SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to) +#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\ + SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\ + SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to) +#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\ + SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION) + +#define SDTG_CONDNULL(length, from, to)\ + {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)} + +#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()} + +/* Macros for various objects to go in the configuration file. + * This section is for structures where their various members are saved */ +#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, from, to)\ + {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)} + +#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\ + SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, from, to) +#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\ + SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc) + +#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, from, to) +#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\ + SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to) +#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\ + SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) +#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, from, to) + +#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to) +#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\ + SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) +#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to) + +#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\ + SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, from, to) +#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\ + SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc) + +#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\ + SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, from, to) +#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\ + SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc) + +#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\ + SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, from, to) +#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\ + SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc) + +#define SDT_CONDNULL(length, from, to)\ + {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)} + +#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()} + +/* Shortcuts for macros below. Logically if we don't save the value + * we also don't sync it in a network game */ +#define S SLF_SAVE_NO | SLF_NETWORK_NO +#define NS SLF_SAVE_NO +#define C SLF_CONFIG_NO +#define N SLF_NETWORK_NO + +#define D0 SGF_0ISDISABLED +#define NC SGF_NOCOMMA +#define MS SGF_MULTISTRING +#define NO SGF_NETWORK_ONLY +#define CR SGF_CURRENCY + +#include "table/strings.h" + +/* Begin - Callback Functions for the various settings */ +#include "window.h" +#include "gui.h" +#include "town.h" +#include "gfx.h" +// virtual PositionMainToolbar function, calls the right one. +static int32 v_PositionMainToolbar(int32 p1) +{ + if (_game_mode != GM_MENU) PositionMainToolbar(NULL); + return 0; +} + +static int32 AiNew_PatchActive_Warning(int32 p1) +{ + if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0); + return 0; +} + +static int32 Ai_In_Multiplayer_Warning(int32 p1) +{ + if (p1 == 1) { + ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); + _patches.ainew_active = true; + } + return 0; +} + +static int32 PopulationInLabelActive(int32 p1) +{ + Town* t; + + FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t); + + return 0; +} + +static int32 RedrawScreen(int32 p1) +{ + MarkWholeScreenDirty(); + return 0; +} + +static int32 InValidateDetailsWindow(int32 p1) +{ + InvalidateWindowClasses(WC_VEHICLE_DETAILS); + return 0; +} + +static int32 InvalidateStationBuildWindow(int32 p1) +{ + InvalidateWindow(WC_BUILD_STATION, 0); + return 0; +} + +/* Check service intervals of vehicles, p1 is value of % or day based servicing */ +static int32 CheckInterval(int32 p1) +{ + bool warning; + const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; + + if (p1) { + warning = ( (IS_INT_INSIDE(ptc->servint_trains, 5, 90+1) || ptc->servint_trains == 0) && + (IS_INT_INSIDE(ptc->servint_roadveh, 5, 90+1) || ptc->servint_roadveh == 0) && + (IS_INT_INSIDE(ptc->servint_aircraft, 5, 90+1) || ptc->servint_aircraft == 0) && + (IS_INT_INSIDE(ptc->servint_ships, 5, 90+1) || ptc->servint_ships == 0) ); + } else { + warning = ( (IS_INT_INSIDE(ptc->servint_trains, 30, 800+1) || ptc->servint_trains == 0) && + (IS_INT_INSIDE(ptc->servint_roadveh, 30, 800+1) || ptc->servint_roadveh == 0) && + (IS_INT_INSIDE(ptc->servint_aircraft, 30, 800+1) || ptc->servint_aircraft == 0) && + (IS_INT_INSIDE(ptc->servint_ships, 30, 800+1) || ptc->servint_ships == 0) ); + } + + if (!warning) + ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0); + + return InValidateDetailsWindow(0); +} + +static int32 EngineRenewUpdate(int32 p1) +{ + DoCommandP(0, 0, _patches.autorenew, NULL, CMD_SET_AUTOREPLACE); + return 0; +} + +static int32 EngineRenewMonthsUpdate(int32 p1) +{ + DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_SET_AUTOREPLACE); + return 0; +} + +static int32 EngineRenewMoneyUpdate(int32 p1) +{ + DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + return 0; +} +/* End - Callback Functions */ + +#ifndef EXTERNAL_PLAYER +#define EXTERNAL_PLAYER "timidity" +#endif + +static const SettingDesc _music_settings[] = { + SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, 1, STR_NULL, NULL), + SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL), + SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL), + SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), + SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL), + SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL), + SDT_BOOL(MusicFileSettings, shuffle, S, 0, false, STR_NULL, NULL), + SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER, STR_NULL, NULL), + SDT_END() +}; + +/* win32_v.c only settings */ +#ifdef WIN32 +extern bool _force_full_redraw, _double_size, _window_maximize; +extern uint _display_hz, _fullscreen_bpp; + +static const SettingDescGlobVarList _win32_settings[] = { + SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL), + SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL), + SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL), + SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL), + SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL), + SDTG_END() +}; +#endif /* WIN32 */ + +static const SettingDescGlobVarList _misc_settings[] = { + SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL), + SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,0,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA + SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL), + SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL), + SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL), + SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL), + SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL), + SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL), + SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL), + SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL), + SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL), + SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL), +#ifdef WITH_FREETYPE + SDTG_STR("small_font", SLE_STRB, S, 0, _freetype.small_font, NULL, STR_NULL, NULL), + SDTG_STR("medium_font", SLE_STRB, S, 0, _freetype.medium_font, NULL, STR_NULL, NULL), + SDTG_STR("large_font", SLE_STRB, S, 0, _freetype.large_font, NULL, STR_NULL, NULL), + SDTG_VAR("small_size", SLE_UINT, S, 0, _freetype.small_size, 6, 0, 72, 0, STR_NULL, NULL), + SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL), + SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL), +#endif + SDTG_END() +}; + +#ifdef ENABLE_NETWORK +static const SettingDescGlobVarList _network_settings[] = { + SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100, 0, STR_NULL, NULL), + SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100, 0, STR_NULL, NULL), + SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0, 32000, 0, STR_NULL, NULL), + SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL), + SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL), + SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL), + SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL), + SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1, 0, STR_NULL, NULL), + SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL), + SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL), + SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL), + SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL), + SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL), + SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL), + SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL), + SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL), + SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL), + SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 0, 8, 0, STR_NULL, NULL), + SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL), + SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL), + SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), + SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL), + SDTG_END() +}; +#endif /* ENABLE_NETWORK */ + +static const SettingDesc _gameopt_settings[] = { + /* In version 4 a new difficulty setting has been added to the difficulty settings, + * town attitude towards demolishing. Needs special handling because some dimwit thought + * it funny to have the GameDifficulty struct be an array while it is a struct of + * same-sized members + * XXX - To save file-space and since values are never bigger than about 10? only + * save the first 16 bits in the savegame. Question is why the values are still int32 + * and why not byte for example? */ + SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), + SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION), + SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL), + SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL), + SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL), + SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL), + SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL), + SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1, 0, 56, 0, STR_NULL, NULL), + SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL), + SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), + SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL), + SDT_END() +}; + +/* Some patches do not need to be synchronised when playing in multiplayer. + * These include for example the GUI settings and will not be saved with the + * savegame. + * It is also a bit tricky since you would think that service_interval + * for example doesn't need to be synched. Every client assigns the + * service_interval value to the v->service_interval, meaning that every client + * assigns his value. If the setting was player-based, that would mean that + * vehicles could decide on different moments that they are heading back to a + * service depot, causing desyncs on a massive scale. */ +const SettingDesc _patch_settings[] = { + /***************************************************************************/ + /* User-interface section of the GUI-configure patches window */ + SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), + SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), + SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), + SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), + SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), + SDT_BOOL(Patches, measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), + SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), + SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), + SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), + SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, RedrawScreen), + SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), + SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), + SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), + SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL), + SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), + SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), + + /***************************************************************************/ + /* Construction section of the GUI-configure patches window */ + SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), + SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL), + SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL), + SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen), + SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL), + SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL), + + /***************************************************************************/ + /* Vehicle section of the GUI-configure patches window */ + SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL), + SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL), + SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL), + SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL), + SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL), + SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL), + + SDT_CONDBOOL(Patches, yapf.ship_use_yapf, 28, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_YAPF_SHIPS, NULL), + SDT_CONDBOOL(Patches, yapf.road_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_ROAD, NULL), + SDT_CONDBOOL(Patches, yapf.rail_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_RAIL, NULL), + + SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), + SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), + SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL), + SDT_BOOL(Patches, lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), + SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), + SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), + SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), + SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, NULL), + SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL), + SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL), + SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, NULL), + SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval), + SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow), + SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow), + SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow), + SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow), + SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL), + SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL), + SDT_CONDBOOL(Patches, disable_elrails, 38, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail), + SDT_CONDVAR(Patches, freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0, 0, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL), + + /***************************************************************************/ + /* Station section of the GUI-configure patches window */ + SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL), + SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL), + SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL), + SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL), + SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), + SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL), + SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow), + SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL), + SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL), + SDT_CONDBOOL(Patches, gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL), + + /***************************************************************************/ + /* Economy section of the GUI-configure patches window */ + SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL), + SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL), + SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL), + SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL), + SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL), + SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), + SDT_VAR(Patches, colored_news_year,SLE_INT32, 0,NC, 2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,NULL), + SDT_VAR(Patches, starting_year, SLE_INT32, 0,NC, 1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_STARTING_YEAR,NULL), + SDT_VAR(Patches, ending_year, SLE_INT32,0,NC|NO,2051, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_ENDING_YEAR, NULL), + SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL), + SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL), + + /***************************************************************************/ + /* AI section of the GUI-configure patches window */ + SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning), + SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), + SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), + SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), + SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL), + SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL), + + /***************************************************************************/ + /* Patches without any GUI representation */ + SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL), + SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL), + SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), + SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL), + SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL), + SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL), + SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL), + SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL), + SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL), + + /***************************************************************************/ + /* New Pathfinding patch settings */ + SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL), + SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL), + /* The maximum number of nodes to search */ + SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL), + + /* When a red signal is encountered, a small detour can be made around + * it. This specifically occurs when a track is doubled, in which case + * the detour is typically 2 tiles. It is also often used at station + * entrances, when there is a choice of multiple platforms. If we take + * a typical 4 platform station, the detour is 4 tiles. To properly + * support larger stations we increase this value. + * We want to prevent that trains that want to leave at one side of a + * station, leave through the other side, turn around, enter the + * station on another platform and exit the station on the right side + * again, just because the sign at the right side was red. If we take + * a typical 5 length station, this detour is 10 or 11 tiles (not + * sure), so we set the default penalty at 10 (the station tile + * penalty will further prevent this. + * We give presignal exits (and combo's) a different (larger) penalty, because + * we really don't want trains waiting in front of a presignal exit. */ + SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, 0, STR_NULL, NULL), + /* This penalty is for when the last signal before the target is red. + * This is useful for train stations, where there are multiple + * platforms to choose from, which lie in different signal blocks. + * Every target in a occupied signal block (ie an occupied platform) + * will get this penalty. */ + SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + /* When a train plans a route over a station tile, this penalty is + * applied. We want that trains plan a route around a typical, 4x5 + * station, which means two tiles to the right, and two tiles back to + * the left around it, or 5 tiles of station through it. If we assign + * a penalty of 1 tile for every station tile passed, the route will + * be around it. */ + SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + /* This penalty is applied when a train makes a turn. Its value of 1 makes + * sure that it has a minimal impact on the pathfinding, only when two + * paths have equal length it will make a difference */ + SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), + /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't + * apply to ships, as they can just come out the other end). XXX: Is this a + * good value? */ + SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, 0, STR_NULL, NULL), + SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + /* This penalty is applied when a ship makes a turn. It is bigger than the + * rail curve penalty, since ships (realisticly) have more trouble with + * making turns */ + SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL), + /* This is the penalty for road, same as for rail. */ + SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL), + /* This is the penalty for level crossings, for both road and rail vehicles */ + SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL), + + + // The maximum number of nodes to search + SDT_CONDBOOL(Patches, yapf.disable_node_optimization , 28, SL_MAX_VERSION, 0, 0, false , STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.max_search_nodes , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000 , 500, 1000000, 0, STR_NULL, NULL), + SDT_CONDBOOL(Patches, yapf.rail_firstred_twoway_eol , 28, SL_MAX_VERSION, 0, 0, true , STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_firstred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_firstred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_lastred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_lastred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_station_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_curve45_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_curve90_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + // This penalty is applied when a train reverses inside a depot + SDT_CONDVAR (Patches, yapf.rail_depot_reverse_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + // This is the penalty for level crossings (for trains only) + SDT_CONDVAR (Patches, yapf.rail_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + // look-ahead how many signals are checked + SDT_CONDVAR (Patches, yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 , 1, 100, 0, STR_NULL, NULL), + // look-ahead n-th red signal penalty polynomial: penalty = p2 * n^2 + p1 * n + p0 + SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p0 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 500 , -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p1 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, -100 , -1000000, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p2 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 5 , -1000000, 1000000, 0, STR_NULL, NULL), + // penalties for too long or too short station platforms + SDT_CONDVAR (Patches, yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL), + // road vehicles - penalties + SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.road_curve_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL), + + /***************************************************************************/ + /* Terrain genation related patch options */ + SDT_CONDVAR(Patches, land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL), + SDT_CONDVAR(Patches, oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 16, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL), + SDT_CONDVAR(Patches, tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL), + SDT_CONDVAR(Patches, generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, MAX_UVALUE(uint32), 0, STR_NULL, NULL), + SDT_CONDVAR(Patches, tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL), + SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL), + SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL), + + SDT_END() +}; + +static const SettingDesc _currency_settings[] = { + SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, 0, STR_NULL, NULL), + SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL), + SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, 0,1000, 0, STR_NULL, NULL), + SDT_STR(CurrencySpec, prefix, SLE_STRBQ, S, 0, NULL, STR_NULL, NULL), + SDT_STR(CurrencySpec, suffix, SLE_STRBQ, S, 0, " credits", STR_NULL, NULL), + SDT_END() +}; + +/* Undefine for the shortcut macros above */ +#undef S +#undef C +#undef N + +#undef D0 +#undef NC +#undef MS +#undef NO +#undef CR + + +/* Load a GRF configuration from the given group name */ +static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static) +{ + IniGroup *group = ini_getgroup(ini, grpname, -1); + IniItem *item; + GRFConfig *first = NULL; + GRFConfig **curr = &first; + + if (group == NULL) return NULL; + + for (item = group->item; item != NULL; item = item->next) { + GRFConfig *c = calloc(1, sizeof(*c)); + c->filename = strdup(item->name); + + /* Parse parameters */ + if (*item->value != '\0') { + c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param)); + if (c->num_params == (byte)-1) { + ShowInfoF("ini: error in array '%s'", item->name); + c->num_params = 0; + } + } + + /* Check if item is valid */ + if (!FillGRFDetails(c, is_static)) { + const char *msg; + + if (HASBIT(c->flags, GCF_NOT_FOUND)) { + msg = "not found"; + } else if (HASBIT(c->flags, GCF_UNSAFE)) { + msg = "unsafe for static use"; + } else if (HASBIT(c->flags, GCF_SYSTEM)) { + msg = "system NewGRF"; + } else { + msg = "unknown"; + } + + ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg); + ClearGRFConfig(&c); + continue; + } + + /* Mark file as static to avoid saving in savegame. */ + if (is_static) SETBIT(c->flags, GCF_STATIC); + + /* Add item to list */ + *curr = c; + curr = &c->next; + } + + return first; +} + + +/* Save a GRF configuration to the given group name */ +static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list) +{ + IniGroup *group = ini_getgroup(ini, grpname, -1); + IniItem **item; + const GRFConfig *c; + + if (group == NULL) return; + group->item = NULL; + item = &group->item; + + for (c = list; c != NULL; c = c->next) { + char params[512]; + GRFBuildParamList(params, c, lastof(params)); + + *item = ini_item_alloc(group, c->filename, strlen(c->filename)); + (*item)->value = pool_strdup(&ini->pool, params, strlen(params)); + item = &(*item)->next; + } +} + +/* Common handler for saving/loading variables to the configuration file */ +static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list) +{ + proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL); + proc(ini, (const SettingDesc*)_music_settings, "music", &msf); +#ifdef WIN32 + proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL); +#endif /* WIN32 */ + + proc(ini, _gameopt_settings, "gameopt", &_opt_newgame); + proc(ini, _patch_settings, "patches", &_patches_newgame); + proc(ini, _currency_settings,"currency", &_custom_currency); + +#ifdef ENABLE_NETWORK + proc(ini, (const SettingDesc*)_network_settings, "network", NULL); + proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL); + proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL); +#endif /* ENABLE_NETWORK */ +} + +/** Load the values from the configuration files */ +void LoadFromConfig(void) +{ + IniFile *ini = ini_load(_config_file); + HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); + _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false); + _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true); + ini_free(ini); +} + +/** Save the values to the configuration file */ +void SaveToConfig(void) +{ + IniFile *ini = ini_load(_config_file); + HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list); + GRFSaveConfig(ini, "newgrf", _grfconfig_newgame); + GRFSaveConfig(ini, "newgrf-static", _grfconfig_static); + ini_save(_config_file, ini); + ini_free(ini); +} + +static const SettingDesc *GetSettingDescription(uint index) +{ + if (index >= lengthof(_patch_settings)) return NULL; + return &_patch_settings[index]; +} + +/** Network-safe changing of patch-settings (server-only). + * @param p1 the index of the patch in the SettingDesc array which identifies it + * @param p2 the new value for the patch + * The new value is properly clamped to its minimum/maximum when setting + * @see _patch_settings + */ +int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + const SettingDesc *sd = GetSettingDescription(p1); + + if (sd == NULL) return CMD_ERROR; + if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR; + + if (flags & DC_EXEC) { + Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; + void *var = GetVariableAddress(patches_ptr, &sd->save); + Write_ValidateSetting(var, sd, (int32)p2); + if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); + + InvalidateWindow(WC_GAME_OPTIONS, 0); + } + + return 0; +} + +/** Top function to save the new value of an element of the Patches struct + * @param index offset in the SettingDesc array of the Patches struct which + * identifies the patch member we want to change + * @param object pointer to a valid patches struct that has its settings change. + * This only affects patch-members that are not needed to be the same on all + * clients in a network game. + * @param value new value of the patch */ +bool SetPatchValue(uint index, const Patches *object, int32 value) +{ + const SettingDesc *sd = &_patch_settings[index]; + /* If an item is player-based, we do not send it over the network + * (if any) to change. Also *hack*hack* we update the _newgame version + * of patches because changing a player-based setting in a game also + * changes its defaults. At least that is the convention we have chosen */ + if (sd->save.conv & SLF_NETWORK_NO) { + void *var = GetVariableAddress(object, &sd->save); + Write_ValidateSetting(var, sd, value); + + if (_game_mode != GM_MENU) { + void *var2 = GetVariableAddress(&_patches_newgame, &sd->save); + Write_ValidateSetting(var2, sd, value); + } + if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv)); + InvalidateWindow(WC_GAME_OPTIONS, 0); + return true; + } + + /* send non-player-based settings over the network */ + if (!_networking || (_networking && _network_server)) { + return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING); + } + return false; +} + +const SettingDesc *GetPatchFromName(const char *name, uint *i) +{ + const SettingDesc *sd; + + for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, (*i)++) { + if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; + if (strcmp(sd->desc.name, name) == 0) return sd; + } + + return NULL; +} + +/* Those 2 functions need to be here, else we have to make some stuff non-static + * and besides, it is also better to keep stuff like this at the same place */ +bool IConsoleSetPatchSetting(const char *name, int32 value) +{ + bool success; + uint index; + const SettingDesc *sd = GetPatchFromName(name, &index); + const Patches *patches_ptr; + void *ptr; + + if (sd == NULL) { + IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); + return true; + } + + patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; + ptr = GetVariableAddress(patches_ptr, &sd->save); + + success = SetPatchValue(index, patches_ptr, value); + return success; +} + +void IConsoleGetPatchSetting(const char *name) +{ + char value[20]; + uint index; + const SettingDesc *sd = GetPatchFromName(name, &index); + const void *ptr; + + if (sd == NULL) { + IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); + return; + } + + ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save); + + if (sd->desc.cmd == SDT_BOOLX) { + snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); + } else { + snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv)); + } + + IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)", + name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max); +} + +/** Save and load handler for patches/settings + * @param osd SettingDesc struct containing all information + * @param object can be either NULL in which case we load global variables or + * a pointer to a struct which is getting saved */ +static void LoadSettings(const SettingDesc *osd, void *object) +{ + for (; osd->save.cmd != SL_END; osd++) { + const SaveLoad *sld = &osd->save; + void *ptr = GetVariableAddress(object, sld); + + if (!SlObjectMember(ptr, sld)) continue; + } +} + +/** Loadhandler for a list of global variables + * @note this is actually a stub for LoadSettings with the + * object pointer set to NULL */ +static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) +{ + LoadSettings((const SettingDesc*)sdg, NULL); +} + +/** Save and load handler for patches/settings + * @param osd SettingDesc struct containing all information + * @param object can be either NULL in which case we load global variables or + * a pointer to a struct which is getting saved */ +static void SaveSettings(const SettingDesc *sd, void *object) +{ + /* We need to write the CH_RIFF header, but unfortunately can't call + * SlCalcLength() because we have a different format. So do this manually */ + const SettingDesc *i; + size_t length = 0; + for (i = sd; i->save.cmd != SL_END; i++) { + const void *ptr = GetVariableAddress(object, &i->save); + length += SlCalcObjMemberLength(ptr, &i->save); + } + SlSetLength(length); + + for (i = sd; i->save.cmd != SL_END; i++) { + void *ptr = GetVariableAddress(object, &i->save); + SlObjectMember(ptr, &i->save); + } +} + +/** Savehandler for a list of global variables + * @note this is actually a stub for SaveSettings with the + * object pointer set to NULL */ +static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg) +{ + SaveSettings((const SettingDesc*)sdg, NULL); +} + +static void Load_OPTS(void) +{ + /* Copy over default setting since some might not get loaded in + * a networking environment. This ensures for example that the local + * autosave-frequency stays when joining a network-server */ + _opt = _opt_newgame; + LoadSettings(_gameopt_settings, &_opt); +} + +static void Save_OPTS(void) +{ + SaveSettings(_gameopt_settings, &_opt); +} + +static void Load_PATS(void) +{ + /* Copy over default setting since some might not get loaded in + * a networking environment. This ensures for example that the local + * signal_side stays when joining a network-server */ + _patches = _patches_newgame; + LoadSettings(_patch_settings, &_patches); +} + +static void Save_PATS(void) +{ + SaveSettings(_patch_settings, &_patches); +} + +void CheckConfig(void) +{ + // fix up news_display_opt from old to new + int i; + uint32 tmp; + for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) { + if ((tmp & 0x3) == 0x3) { // old settings + _news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010... + break; + } + } + + // Increase old default values for pf_maxdepth and pf_maxlength + // to support big networks. + if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) { + _patches_newgame.pf_maxdepth = 48; + _patches_newgame.pf_maxlength = 4096; + } +} + +void UpdatePatches(void) +{ + /* Since old(er) savegames don't have any patches saved, we initialise + * them with the default values just as it was in the old days. + * Also new games need this copying-over */ + _patches = _patches_newgame; /* backwards compatibility */ +} + +const ChunkHandler _setting_chunk_handlers[] = { + { 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF}, + { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST}, +}; + +static bool IsSignedVarMemType(VarType vt) +{ + switch (GetVarMemType(vt)) { + case SLE_VAR_I8: + case SLE_VAR_I16: + case SLE_VAR_I32: + case SLE_VAR_I64: + return true; + } + return false; +} -- cgit v1.2.3-54-g00ecf